using UnityEngine; public class RecieveHeat : MonoBehaviour { private float heatLevel; private Material myMat; private void Start() { myMat = GetComponent().material; } public void SetHeat(float heat) { if (heat > 255) return; heatLevel = heat; myMat.color = new Color(heatLevel,0,0); } public void AddHeat(float heat) { heatLevel += heat; myMat.color = new Color(heatLevel, 0, 0); } }