using Oculus.Interaction; using Unity.Cinemachine; using UnityEngine; using UnityEngine.InputSystem; public class CinemachinePositionComposerController : MonoBehaviour { [Header("Input Actions")] public InputActionReference zoomAction; public CinemachinePositionComposer positionComposer; private bool zoomBlocked = false; private void OnEnable() { if (zoomAction != null) zoomAction.action.Enable(); } void Update() { if (zoomAction != null && !zoomBlocked) { Vector2 zoomValue = zoomAction.action.ReadValue(); positionComposer.CameraDistance = positionComposer.CameraDistance - zoomValue.y * 0.25f; } } public void SetBlocker(bool value) { zoomBlocked = value; } public void SetLookahead(bool value) { positionComposer.Lookahead.Enabled = value; } }