using UnityEngine; using UnityEngine.Events; namespace XRMultiplayer { public class NetworkObjectSpawner : MonoBehaviour { public UnityEvent OnSpawnDistanceUpdated; public UnityEvent OnSpawnCooldownUpdated; public UnityEvent OnObjectSpawned; public Renderer fadeRenderer; Vector2 minMax = new Vector2(-1.0f, -0.25f); public void UpdateDistance(float distance) { fadeRenderer.material.SetFloat("_FadeOffset", Mathf.Lerp(minMax.x, minMax.y, distance)); if (distance >= 1.0f) { fadeRenderer.gameObject.SetActive(false); } } public void ResetDistance() { fadeRenderer.material.SetFloat("_FadeOffset", minMax.x); fadeRenderer.gameObject.SetActive(true); } } }