using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [Serializable] public struct Vector3DTO { public float x; public float y; public float z; public Vector3DTO(Vector3 v) { x = v.x; y = v.y; z = v.z; } public Vector3 ToVector3() => new Vector3(x, y, z); } [Serializable] public struct QuaternionDTO { public float x; public float y; public float z; public float w; public QuaternionDTO(Quaternion q) { x = q.x; y = q.y; z = q.z; w = q.w; } public Quaternion ToQuaternion() => new Quaternion(x, y, z, w); } [System.Serializable] public class Vector3Serializable { public float x; public float y; public float z; public Vector3Serializable() { } public Vector3Serializable(Vector3 vec) { x = vec.x; y = vec.y; z = vec.z; } public Vector3 ToVector3() { return new Vector3(x, y, z); } } [System.Serializable] public class QuaternionSerializable { public float x; public float y; public float z; public float w; public QuaternionSerializable() { } public QuaternionSerializable(Quaternion quat) { x = quat.x; y = quat.y; z = quat.z; w = quat.w; } public Quaternion ToQuaternion() { return new Quaternion(x, y, z, w); } }