using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu] public class RoomPrefs : ScriptableObject { public bool doors = false; public bool furniture = true; public bool portals = false; public bool enemies = false; public void SetDoors (bool doorValue) { doors = doorValue; } public void SetFurniture (bool furnitureValue) { furniture=furnitureValue; } public void SetPortals (bool portalsValue) { portals = portalsValue; } public void SetEnemies (bool enemiesValue) { enemies = enemiesValue; } }