using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GhostSystem { [System.Serializable] public class GhostFrame { public string SceneId; public string ObjectId; public System.DateTime Timestamp; public Vector3 Position; public Quaternion Rotation; public GhostFrame(string sceneId, string objectId, Vector3 pos, Quaternion rot) { SceneId = sceneId; ObjectId = objectId; Position = pos; Rotation = rot; Timestamp = System.DateTime.UtcNow; } } }