Files
2025-05-26 00:46:28 +02:00

23 lines
663 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class SceneloaderEventSystem : MonoBehaviour
{
[SerializeField] string tagFilter;
[SerializeField] UnityEvent onTriggerEnter;
[SerializeField] UnityEvent onTriggerExit;
void OnTriggerEnter(Collider other)
{
if (!string.IsNullOrEmpty(tagFilter) && !other.gameObject.CompareTag(tagFilter)) return;
onTriggerEnter.Invoke();
}
void OnTriggerExit(Collider other)
{
if (!string.IsNullOrEmpty(tagFilter) && !other.gameObject.CompareTag(tagFilter)) return;
onTriggerExit.Invoke();
}
}