33 lines
975 B
C#
33 lines
975 B
C#
using UnityEngine;
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namespace XRMultiplayer
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{
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[ExecuteInEditMode]
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public class SnapToPlayerHeight : MonoBehaviour
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{
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[SerializeField] float m_heightOffset = -.25f;
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[SerializeField] float m_ZOffset;
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[SerializeField] Transform m_CameraTransform;
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void Start() => SetupReferences();
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void OnValidate() => SetupReferences();
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void SetupReferences()
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{
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if (m_CameraTransform == null && Camera.main != null)
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m_CameraTransform = Camera.main.transform;
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}
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// Update is called once per frame
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void Update()
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{
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if (m_CameraTransform != null)
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{
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transform.position = new Vector3(transform.position.x, m_CameraTransform.position.y + m_heightOffset, transform.position.z);
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transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y, m_ZOffset);
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}
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}
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}
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}
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