Files
2025-05-26 01:23:52 +02:00

89 lines
1.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public struct Vector3DTO
{
public float x;
public float y;
public float z;
public Vector3DTO(Vector3 v)
{
x = v.x;
y = v.y;
z = v.z;
}
public Vector3 ToVector3() => new Vector3(x, y, z);
}
[Serializable]
public struct QuaternionDTO
{
public float x;
public float y;
public float z;
public float w;
public QuaternionDTO(Quaternion q)
{
x = q.x;
y = q.y;
z = q.z;
w = q.w;
}
public Quaternion ToQuaternion() => new Quaternion(x, y, z, w);
}
[System.Serializable]
public class Vector3Serializable
{
public float x;
public float y;
public float z;
public Vector3Serializable() { }
public Vector3Serializable(Vector3 vec)
{
x = vec.x;
y = vec.y;
z = vec.z;
}
public Vector3 ToVector3()
{
return new Vector3(x, y, z);
}
}
[System.Serializable]
public class QuaternionSerializable
{
public float x;
public float y;
public float z;
public float w;
public QuaternionSerializable() { }
public QuaternionSerializable(Quaternion quat)
{
x = quat.x;
y = quat.y;
z = quat.z;
w = quat.w;
}
public Quaternion ToQuaternion()
{
return new Quaternion(x, y, z, w);
}
}