Files
RoomAwareVR/Assets/VRMPAssets/Scripts/Gameplay/ObjectDispenser/NetworkObjectSpawner.cs
2025-05-26 00:46:28 +02:00

32 lines
862 B
C#

using UnityEngine;
using UnityEngine.Events;
namespace XRMultiplayer
{
public class NetworkObjectSpawner : MonoBehaviour
{
public UnityEvent<float> OnSpawnDistanceUpdated;
public UnityEvent<float> OnSpawnCooldownUpdated;
public UnityEvent OnObjectSpawned;
public Renderer fadeRenderer;
Vector2 minMax = new Vector2(-1.0f, -0.25f);
public void UpdateDistance(float distance)
{
fadeRenderer.material.SetFloat("_FadeOffset", Mathf.Lerp(minMax.x, minMax.y, distance));
if (distance >= 1.0f)
{
fadeRenderer.gameObject.SetActive(false);
}
}
public void ResetDistance()
{
fadeRenderer.material.SetFloat("_FadeOffset", minMax.x);
fadeRenderer.gameObject.SetActive(true);
}
}
}