Files
RoomAwareVR/Assets/_Scripts/CQB Training/RoomPrefs.cs
2025-05-26 01:23:52 +02:00

20 lines
615 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu]
public class RoomPrefs : ScriptableObject
{
public string sceneId;
public bool doors = false;
public bool furniture = true;
public bool portals = false;
public bool enemies = false;
public void SetDoors (bool doorValue) { doors = doorValue; }
public void SetFurniture (bool furnitureValue) { furniture=furnitureValue; }
public void SetPortals (bool portalsValue) { portals = portalsValue; }
public void SetEnemies (bool enemiesValue) { enemies = enemiesValue; }
}