Files
RoomAwareVR/Assets/_Scripts/Utility/PlayerSpawner.cs

15 lines
367 B
C#

using Unity.Netcode;
using UnityEngine;
public class PlayerSpawner : NetworkBehaviour
{
public override void OnNetworkSpawn()
{
if (IsOwner)
{
var spawnPoints = GameObject.FindGameObjectsWithTag("SpawnPoint");
transform.position = spawnPoints[Random.Range(0, spawnPoints.Length)].transform.position;
}
}
}