2364 lines
99 KiB
GLSL
2364 lines
99 KiB
GLSL
Shader "MirrorsAndPortals/Portals/PortalSurfaceLiteOffsetAlwaysOnTop"
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{
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Properties
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{
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[NoScaleOffset]_TexLeft("TexLeft", 2D) = "white" {}
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[NoScaleOffset]_TexRight("TexRight", 2D) = "white" {}
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_FadeColorBlend("FadeColorBlend", Range(0, 1)) = 0.5
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_FadeColor("FadeColor", Color) = (0, 0, 0, 0)
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_ForceEye("ForceEye", Float) = 0
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[NoScaleOffset]_Albedo("Albedo", 2D) = "black" {}
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_Tiling_And_Offset("Tiling And Offset", Vector) = (1, 1, 0, 0)
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_WorldPos("WorldPos", Vector) = (0, 0, 0, 0)
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_WorldDir("WorldDir", Vector) = (0, 0, 0, 0)
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_AlbedoAlpha("AlbedoAlpha", Float) = 1
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[HideInInspector][NoScaleOffset]unity_Lightmaps("unity_Lightmaps", 2DArray) = "" {}
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[HideInInspector][NoScaleOffset]unity_LightmapsInd("unity_LightmapsInd", 2DArray) = "" {}
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[HideInInspector][NoScaleOffset]unity_ShadowMasks("unity_ShadowMasks", 2DArray) = "" {}
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}
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SubShader
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{
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Tags
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{
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"RenderPipeline"="UniversalPipeline"
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"RenderType"="Opaque"
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"UniversalMaterialType" = "Unlit"
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"Queue"="Transparent+1"
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}
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Pass
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{
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Name "Pass"
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Tags
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{
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// LightMode: <None>
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}
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// Render State
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Cull Back
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Blend One Zero
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ZTest Always
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ZWrite On
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Offset -2, -20
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// Debug
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// <None>
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// --------------------------------------------------
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// Pass
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HLSLPROGRAM
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// Pragmas
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#pragma target 4.5
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#pragma exclude_renderers gles gles3 glcore
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#pragma multi_compile_instancing
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#pragma multi_compile_fog
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#pragma multi_compile _ DOTS_INSTANCING_ON
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#pragma vertex vert
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#pragma fragment frag
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// DotsInstancingOptions: <None>
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// HybridV1InjectedBuiltinProperties: <None>
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// Keywords
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#pragma multi_compile _ LIGHTMAP_ON
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#pragma multi_compile _ DIRLIGHTMAP_COMBINED
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#pragma shader_feature _ _SAMPLE_GI
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// GraphKeywords: <None>
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// Defines
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#define ATTRIBUTES_NEED_NORMAL
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#define ATTRIBUTES_NEED_TANGENT
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#define ATTRIBUTES_NEED_TEXCOORD0
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#define VARYINGS_NEED_POSITION_WS
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#define VARYINGS_NEED_TEXCOORD0
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#define FEATURES_GRAPH_VERTEX
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/* WARNING: $splice Could not find named fragment 'PassInstancing' */
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#define SHADERPASS SHADERPASS_UNLIT
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/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
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// Includes
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
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#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
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#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
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// --------------------------------------------------
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// Structs and Packing
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struct Attributes
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{
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float3 positionOS : POSITION;
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float3 normalOS : NORMAL;
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float4 tangentOS : TANGENT;
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float4 uv0 : TEXCOORD0;
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : INSTANCEID_SEMANTIC;
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#endif
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};
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struct Varyings
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{
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float4 positionCS : SV_POSITION;
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float3 positionWS;
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float4 texCoord0;
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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struct SurfaceDescriptionInputs
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{
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float3 WorldSpacePosition;
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float4 ScreenPosition;
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float4 uv0;
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};
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struct VertexDescriptionInputs
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{
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float3 ObjectSpaceNormal;
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float3 ObjectSpaceTangent;
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float3 ObjectSpacePosition;
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};
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struct PackedVaryings
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{
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float4 positionCS : SV_POSITION;
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float3 interp0 : TEXCOORD0;
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float4 interp1 : TEXCOORD1;
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#if UNITY_ANY_INSTANCING_ENABLED
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uint instanceID : CUSTOM_INSTANCE_ID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
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#endif
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};
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PackedVaryings PackVaryings (Varyings input)
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{
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PackedVaryings output;
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output.positionCS = input.positionCS;
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output.interp0.xyz = input.positionWS;
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output.interp1.xyzw = input.texCoord0;
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#if UNITY_ANY_INSTANCING_ENABLED
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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Varyings UnpackVaryings (PackedVaryings input)
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{
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Varyings output;
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output.positionCS = input.positionCS;
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output.positionWS = input.interp0.xyz;
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output.texCoord0 = input.interp1.xyzw;
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#if UNITY_ANY_INSTANCING_ENABLED
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output.instanceID = input.instanceID;
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#endif
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#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
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output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
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#endif
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#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
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output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
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#endif
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#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
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output.cullFace = input.cullFace;
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#endif
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return output;
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}
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// --------------------------------------------------
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// Graph
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// Graph Properties
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CBUFFER_START(UnityPerMaterial)
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float4 _TexLeft_TexelSize;
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float4 _TexRight_TexelSize;
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float _FadeColorBlend;
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float4 _FadeColor;
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float _ForceEye;
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float4 _Albedo_TexelSize;
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float4 _Tiling_And_Offset;
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float3 _WorldPos;
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float3 _WorldDir;
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float _AlbedoAlpha;
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CBUFFER_END
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// Object and Global properties
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SAMPLER(SamplerState_Linear_Repeat);
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TEXTURE2D(_TexLeft);
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SAMPLER(sampler_TexLeft);
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TEXTURE2D(_TexRight);
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SAMPLER(sampler_TexRight);
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TEXTURE2D(_Albedo);
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SAMPLER(sampler_Albedo);
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// Graph Functions
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void Unity_Add_float4(float4 A, float4 B, out float4 Out)
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{
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Out = A + B;
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}
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// 255e639040c6bb2061ca2408d67d7635
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#include "Portals.cginc"
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struct Bindings_StereoTexturesInScreenPosPortals_36ec4452c207dc54baee14adb72d8de9
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{
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float4 ScreenPosition;
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};
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void SG_StereoTexturesInScreenPosPortals_36ec4452c207dc54baee14adb72d8de9(UnityTexture2D _TexLeft, UnityTexture2D _TexRight, float4 _Refraction, float _forceEye, float3 _WorldPos, float3 _WorldDir, Bindings_StereoTexturesInScreenPosPortals_36ec4452c207dc54baee14adb72d8de9 IN, out float4 OutVector4_1)
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{
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float3 _Property_3f18fdd46ed3485c90ab19298ef606bc_Out_0 = _WorldPos;
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float3 _Property_078afe0f7f9a4e73bfe84a72b61fc4cd_Out_0 = _WorldDir;
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float _Property_a2dcc460915f4aed92182b2970604a1c_Out_0 = _forceEye;
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UnityTexture2D _Property_d51b4d0cdff9481b9b30040e3e1f3f8e_Out_0 = _TexLeft;
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float4 _ScreenPosition_0b3693ff18304999ad49929ba001a472_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0);
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float4 _Property_95f0a530694f445e9e23a654a1cc59a2_Out_0 = _Refraction;
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float4 _Add_492f996ce7114910b49197cd0ffe8d44_Out_2;
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Unity_Add_float4(_ScreenPosition_0b3693ff18304999ad49929ba001a472_Out_0, _Property_95f0a530694f445e9e23a654a1cc59a2_Out_0, _Add_492f996ce7114910b49197cd0ffe8d44_Out_2);
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float4 _SampleTexture2D_1ba32d2f195d47cf948d350453a70776_RGBA_0 = SAMPLE_TEXTURE2D(_Property_d51b4d0cdff9481b9b30040e3e1f3f8e_Out_0.tex, _Property_d51b4d0cdff9481b9b30040e3e1f3f8e_Out_0.samplerstate, (_Add_492f996ce7114910b49197cd0ffe8d44_Out_2.xy));
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float _SampleTexture2D_1ba32d2f195d47cf948d350453a70776_R_4 = _SampleTexture2D_1ba32d2f195d47cf948d350453a70776_RGBA_0.r;
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float _SampleTexture2D_1ba32d2f195d47cf948d350453a70776_G_5 = _SampleTexture2D_1ba32d2f195d47cf948d350453a70776_RGBA_0.g;
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float _SampleTexture2D_1ba32d2f195d47cf948d350453a70776_B_6 = _SampleTexture2D_1ba32d2f195d47cf948d350453a70776_RGBA_0.b;
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float _SampleTexture2D_1ba32d2f195d47cf948d350453a70776_A_7 = _SampleTexture2D_1ba32d2f195d47cf948d350453a70776_RGBA_0.a;
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UnityTexture2D _Property_5a071538bd554f2bb7a2c35f85c767ce_Out_0 = _TexRight;
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float4 _SampleTexture2D_f3fba58045cc40a9b07a1b9525ca7459_RGBA_0 = SAMPLE_TEXTURE2D(_Property_5a071538bd554f2bb7a2c35f85c767ce_Out_0.tex, _Property_5a071538bd554f2bb7a2c35f85c767ce_Out_0.samplerstate, (_Add_492f996ce7114910b49197cd0ffe8d44_Out_2.xy));
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float _SampleTexture2D_f3fba58045cc40a9b07a1b9525ca7459_R_4 = _SampleTexture2D_f3fba58045cc40a9b07a1b9525ca7459_RGBA_0.r;
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float _SampleTexture2D_f3fba58045cc40a9b07a1b9525ca7459_G_5 = _SampleTexture2D_f3fba58045cc40a9b07a1b9525ca7459_RGBA_0.g;
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float _SampleTexture2D_f3fba58045cc40a9b07a1b9525ca7459_B_6 = _SampleTexture2D_f3fba58045cc40a9b07a1b9525ca7459_RGBA_0.b;
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float _SampleTexture2D_f3fba58045cc40a9b07a1b9525ca7459_A_7 = _SampleTexture2D_f3fba58045cc40a9b07a1b9525ca7459_RGBA_0.a;
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float4 _StereoSwitchCustomFunction_6ffdc56b4825463383d177158eaeb08f_Out_2;
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StereoSwitch_float(_Property_3f18fdd46ed3485c90ab19298ef606bc_Out_0, _Property_078afe0f7f9a4e73bfe84a72b61fc4cd_Out_0, _Property_a2dcc460915f4aed92182b2970604a1c_Out_0, _SampleTexture2D_1ba32d2f195d47cf948d350453a70776_RGBA_0, _SampleTexture2D_f3fba58045cc40a9b07a1b9525ca7459_RGBA_0, _StereoSwitchCustomFunction_6ffdc56b4825463383d177158eaeb08f_Out_2);
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OutVector4_1 = _StereoSwitchCustomFunction_6ffdc56b4825463383d177158eaeb08f_Out_2;
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}
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void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
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{
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Out = lerp(A, B, T);
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}
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void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
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{
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Out = UV * Tiling + Offset;
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}
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void Unity_Multiply_float(float A, float B, out float Out)
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{
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Out = A * B;
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}
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void Unity_Subtract_float(float A, float B, out float Out)
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{
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Out = A - B;
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}
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void Unity_Clamp_float(float In, float Min, float Max, out float Out)
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{
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Out = clamp(In, Min, Max);
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}
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void Unity_Add_float(float A, float B, out float Out)
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{
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Out = A + B;
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}
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void Unity_OneMinus_float(float In, out float Out)
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{
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Out = 1 - In;
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}
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void Unity_Multiply_float(float4 A, float4 B, out float4 Out)
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{
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Out = A * B;
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}
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void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
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{
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RGBA = float4(R, G, B, A);
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RGB = float3(R, G, B);
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RG = float2(R, G);
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}
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void Unity_Multiply_float(float3 A, float3 B, out float3 Out)
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{
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Out = A * B;
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}
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void Unity_Add_float3(float3 A, float3 B, out float3 Out)
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{
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Out = A + B;
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}
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// Graph Vertex
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struct VertexDescription
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{
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float3 Position;
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float3 Normal;
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float3 Tangent;
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};
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VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
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{
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VertexDescription description = (VertexDescription)0;
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description.Position = IN.ObjectSpacePosition;
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description.Normal = IN.ObjectSpaceNormal;
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description.Tangent = IN.ObjectSpaceTangent;
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return description;
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}
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// Graph Pixel
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struct SurfaceDescription
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{
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float3 BaseColor;
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};
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SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
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|
{
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SurfaceDescription surface = (SurfaceDescription)0;
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UnityTexture2D _Property_7f3d837528d24751b7b071e7ac0b5f21_Out_0 = UnityBuildTexture2DStructNoScale(_TexLeft);
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UnityTexture2D _Property_9a857fdb2beb4a67886619f7a20af47b_Out_0 = UnityBuildTexture2DStructNoScale(_TexRight);
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float _Property_3cdb1b2fff1444de90c3e51f01cc8429_Out_0 = _ForceEye;
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float3 _Property_1962ca602a2b4b35b0d454369072f11c_Out_0 = _WorldPos;
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float3 _Property_6ea94f52669f4e6c9faa49a143a6de40_Out_0 = _WorldDir;
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|
Bindings_StereoTexturesInScreenPosPortals_36ec4452c207dc54baee14adb72d8de9 _StereoTexturesInScreenPosPortals_3995f2cfd1b8453b953abce0d1e1bf94;
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_StereoTexturesInScreenPosPortals_3995f2cfd1b8453b953abce0d1e1bf94.ScreenPosition = IN.ScreenPosition;
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float4 _StereoTexturesInScreenPosPortals_3995f2cfd1b8453b953abce0d1e1bf94_OutVector4_1;
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SG_StereoTexturesInScreenPosPortals_36ec4452c207dc54baee14adb72d8de9(_Property_7f3d837528d24751b7b071e7ac0b5f21_Out_0, _Property_9a857fdb2beb4a67886619f7a20af47b_Out_0, float4 (0, 0, 0, 0), _Property_3cdb1b2fff1444de90c3e51f01cc8429_Out_0, _Property_1962ca602a2b4b35b0d454369072f11c_Out_0, _Property_6ea94f52669f4e6c9faa49a143a6de40_Out_0, _StereoTexturesInScreenPosPortals_3995f2cfd1b8453b953abce0d1e1bf94, _StereoTexturesInScreenPosPortals_3995f2cfd1b8453b953abce0d1e1bf94_OutVector4_1);
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float4 _Property_a5c21ec46f054211a9ccaab6b701e369_Out_0 = _FadeColor;
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float _Property_3ddbcb00b09048aeb62c78457ac26139_Out_0 = _FadeColorBlend;
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float4 _Lerp_b3d0d9df545a46cb8c47a6a66e220ab3_Out_3;
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Unity_Lerp_float4(_StereoTexturesInScreenPosPortals_3995f2cfd1b8453b953abce0d1e1bf94_OutVector4_1, _Property_a5c21ec46f054211a9ccaab6b701e369_Out_0, (_Property_3ddbcb00b09048aeb62c78457ac26139_Out_0.xxxx), _Lerp_b3d0d9df545a46cb8c47a6a66e220ab3_Out_3);
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UnityTexture2D _Property_24b441e394bf4ff284322a1d7f8440e2_Out_0 = UnityBuildTexture2DStructNoScale(_Albedo);
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float4 _Property_16394dc42fe44fc983815185527be332_Out_0 = _Tiling_And_Offset;
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float _Split_d12c63adac454b34a140e1b71795383b_R_1 = _Property_16394dc42fe44fc983815185527be332_Out_0[0];
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float _Split_d12c63adac454b34a140e1b71795383b_G_2 = _Property_16394dc42fe44fc983815185527be332_Out_0[1];
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float _Split_d12c63adac454b34a140e1b71795383b_B_3 = _Property_16394dc42fe44fc983815185527be332_Out_0[2];
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float _Split_d12c63adac454b34a140e1b71795383b_A_4 = _Property_16394dc42fe44fc983815185527be332_Out_0[3];
|
|
float2 _Vector2_11aa2d79b1bb45209ef0d6e82e44f804_Out_0 = float2(_Split_d12c63adac454b34a140e1b71795383b_R_1, _Split_d12c63adac454b34a140e1b71795383b_G_2);
|
|
float2 _Vector2_af44ab06068744bea085c5591a7658c7_Out_0 = float2(_Split_d12c63adac454b34a140e1b71795383b_B_3, _Split_d12c63adac454b34a140e1b71795383b_A_4);
|
|
float2 _TilingAndOffset_bcba97dd069a4811af54ff5802c16f45_Out_3;
|
|
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_11aa2d79b1bb45209ef0d6e82e44f804_Out_0, _Vector2_af44ab06068744bea085c5591a7658c7_Out_0, _TilingAndOffset_bcba97dd069a4811af54ff5802c16f45_Out_3);
|
|
float4 _SampleTexture2D_310c2bd158664483b6b5f947792764b5_RGBA_0 = SAMPLE_TEXTURE2D(_Property_24b441e394bf4ff284322a1d7f8440e2_Out_0.tex, _Property_24b441e394bf4ff284322a1d7f8440e2_Out_0.samplerstate, _TilingAndOffset_bcba97dd069a4811af54ff5802c16f45_Out_3);
|
|
float _SampleTexture2D_310c2bd158664483b6b5f947792764b5_R_4 = _SampleTexture2D_310c2bd158664483b6b5f947792764b5_RGBA_0.r;
|
|
float _SampleTexture2D_310c2bd158664483b6b5f947792764b5_G_5 = _SampleTexture2D_310c2bd158664483b6b5f947792764b5_RGBA_0.g;
|
|
float _SampleTexture2D_310c2bd158664483b6b5f947792764b5_B_6 = _SampleTexture2D_310c2bd158664483b6b5f947792764b5_RGBA_0.b;
|
|
float _SampleTexture2D_310c2bd158664483b6b5f947792764b5_A_7 = _SampleTexture2D_310c2bd158664483b6b5f947792764b5_RGBA_0.a;
|
|
float _Property_226aae0c28ae42828714119776c5a196_Out_0 = _AlbedoAlpha;
|
|
float _Multiply_14a632e843dd4d0eaba4f7bc053ef236_Out_2;
|
|
Unity_Multiply_float(_SampleTexture2D_310c2bd158664483b6b5f947792764b5_A_7, _Property_226aae0c28ae42828714119776c5a196_Out_0, _Multiply_14a632e843dd4d0eaba4f7bc053ef236_Out_2);
|
|
float _Subtract_ecc00282058445ec9837882de5fce50e_Out_2;
|
|
Unity_Subtract_float(_Property_226aae0c28ae42828714119776c5a196_Out_0, 1, _Subtract_ecc00282058445ec9837882de5fce50e_Out_2);
|
|
float _Clamp_549959b467a74bdb94c8f32501295681_Out_3;
|
|
Unity_Clamp_float(_Subtract_ecc00282058445ec9837882de5fce50e_Out_2, 0, 1, _Clamp_549959b467a74bdb94c8f32501295681_Out_3);
|
|
float _Add_79356ef9f23c465d99778bf345f7efb8_Out_2;
|
|
Unity_Add_float(_Multiply_14a632e843dd4d0eaba4f7bc053ef236_Out_2, _Clamp_549959b467a74bdb94c8f32501295681_Out_3, _Add_79356ef9f23c465d99778bf345f7efb8_Out_2);
|
|
float _Clamp_85beb48bb5d849bfa573be2c6f6161ca_Out_3;
|
|
Unity_Clamp_float(_Add_79356ef9f23c465d99778bf345f7efb8_Out_2, 0, 1, _Clamp_85beb48bb5d849bfa573be2c6f6161ca_Out_3);
|
|
float _OneMinus_b991c26203d04e349e763f17c2cda40e_Out_1;
|
|
Unity_OneMinus_float(_Clamp_85beb48bb5d849bfa573be2c6f6161ca_Out_3, _OneMinus_b991c26203d04e349e763f17c2cda40e_Out_1);
|
|
float4 _Multiply_ba024f116c794c5f8410e7772f90721e_Out_2;
|
|
Unity_Multiply_float(_Lerp_b3d0d9df545a46cb8c47a6a66e220ab3_Out_3, (_OneMinus_b991c26203d04e349e763f17c2cda40e_Out_1.xxxx), _Multiply_ba024f116c794c5f8410e7772f90721e_Out_2);
|
|
float4 _Combine_7dcc774a66124aaf99cffa14397e2f35_RGBA_4;
|
|
float3 _Combine_7dcc774a66124aaf99cffa14397e2f35_RGB_5;
|
|
float2 _Combine_7dcc774a66124aaf99cffa14397e2f35_RG_6;
|
|
Unity_Combine_float(_SampleTexture2D_310c2bd158664483b6b5f947792764b5_R_4, _SampleTexture2D_310c2bd158664483b6b5f947792764b5_G_5, _SampleTexture2D_310c2bd158664483b6b5f947792764b5_B_6, 1, _Combine_7dcc774a66124aaf99cffa14397e2f35_RGBA_4, _Combine_7dcc774a66124aaf99cffa14397e2f35_RGB_5, _Combine_7dcc774a66124aaf99cffa14397e2f35_RG_6);
|
|
float3 _Multiply_5a65d16ff89040daa9644c2529b30f46_Out_2;
|
|
Unity_Multiply_float(_Combine_7dcc774a66124aaf99cffa14397e2f35_RGB_5, (_Clamp_85beb48bb5d849bfa573be2c6f6161ca_Out_3.xxx), _Multiply_5a65d16ff89040daa9644c2529b30f46_Out_2);
|
|
float3 _Add_5abe626d8bff498c8aaa6541e8c6974f_Out_2;
|
|
Unity_Add_float3((_Multiply_ba024f116c794c5f8410e7772f90721e_Out_2.xyz), _Multiply_5a65d16ff89040daa9644c2529b30f46_Out_2, _Add_5abe626d8bff498c8aaa6541e8c6974f_Out_2);
|
|
surface.BaseColor = _Add_5abe626d8bff498c8aaa6541e8c6974f_Out_2;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
|
|
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x);
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/UnlitPass.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ShadowCaster"
|
|
Tags
|
|
{
|
|
"LightMode" = "ShadowCaster"
|
|
}
|
|
|
|
// Render State
|
|
Cull Back
|
|
Blend One Zero
|
|
ZTest Always
|
|
ZWrite On
|
|
Offset -2, -20
|
|
ColorMask 0
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_SHADOWCASTER
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.normalWS = input.interp0.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _TexLeft_TexelSize;
|
|
float4 _TexRight_TexelSize;
|
|
float _FadeColorBlend;
|
|
float4 _FadeColor;
|
|
float _ForceEye;
|
|
float4 _Albedo_TexelSize;
|
|
float4 _Tiling_And_Offset;
|
|
float3 _WorldPos;
|
|
float3 _WorldDir;
|
|
float _AlbedoAlpha;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_TexLeft);
|
|
SAMPLER(sampler_TexLeft);
|
|
TEXTURE2D(_TexRight);
|
|
SAMPLER(sampler_TexRight);
|
|
TEXTURE2D(_Albedo);
|
|
SAMPLER(sampler_Albedo);
|
|
|
|
// Graph Functions
|
|
// GraphFunctions: <None>
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
|
|
|
|
|
|
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthOnly"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthOnly"
|
|
}
|
|
|
|
// Render State
|
|
Cull Back
|
|
Blend One Zero
|
|
ZTest Always
|
|
ZWrite On
|
|
Offset -2, -20
|
|
ColorMask 0
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
output.positionCS = input.positionCS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _TexLeft_TexelSize;
|
|
float4 _TexRight_TexelSize;
|
|
float _FadeColorBlend;
|
|
float4 _FadeColor;
|
|
float _ForceEye;
|
|
float4 _Albedo_TexelSize;
|
|
float4 _Tiling_And_Offset;
|
|
float3 _WorldPos;
|
|
float3 _WorldDir;
|
|
float _AlbedoAlpha;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_TexLeft);
|
|
SAMPLER(sampler_TexLeft);
|
|
TEXTURE2D(_TexRight);
|
|
SAMPLER(sampler_TexRight);
|
|
TEXTURE2D(_Albedo);
|
|
SAMPLER(sampler_Albedo);
|
|
|
|
// Graph Functions
|
|
// GraphFunctions: <None>
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
|
|
|
|
|
|
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthNormals"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthNormals"
|
|
}
|
|
|
|
// Render State
|
|
Cull Back
|
|
Blend One Zero
|
|
ZTest Always
|
|
ZWrite On
|
|
Offset -2, -20
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 4.5
|
|
#pragma exclude_renderers gles gles3 glcore
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile _ DOTS_INSTANCING_ON
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHNORMALSONLY
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv1 : TEXCOORD1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : TEXCOORD0;
|
|
float4 interp1 : TEXCOORD1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.normalWS;
|
|
output.interp1.xyzw = input.tangentWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.normalWS = input.interp0.xyz;
|
|
output.tangentWS = input.interp1.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _TexLeft_TexelSize;
|
|
float4 _TexRight_TexelSize;
|
|
float _FadeColorBlend;
|
|
float4 _FadeColor;
|
|
float _ForceEye;
|
|
float4 _Albedo_TexelSize;
|
|
float4 _Tiling_And_Offset;
|
|
float3 _WorldPos;
|
|
float3 _WorldDir;
|
|
float _AlbedoAlpha;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_TexLeft);
|
|
SAMPLER(sampler_TexLeft);
|
|
TEXTURE2D(_TexRight);
|
|
SAMPLER(sampler_TexRight);
|
|
TEXTURE2D(_Albedo);
|
|
SAMPLER(sampler_Albedo);
|
|
|
|
// Graph Functions
|
|
// GraphFunctions: <None>
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
|
|
|
|
|
|
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
}
|
|
SubShader
|
|
{
|
|
Tags
|
|
{
|
|
"RenderPipeline"="UniversalPipeline"
|
|
"RenderType"="Opaque"
|
|
"UniversalMaterialType" = "Unlit"
|
|
"Queue"="Transparent+1"
|
|
}
|
|
Pass
|
|
{
|
|
Name "Pass"
|
|
Tags
|
|
{
|
|
// LightMode: <None>
|
|
}
|
|
|
|
// Render State
|
|
Cull Back
|
|
Blend One Zero
|
|
ZTest Always
|
|
ZWrite On
|
|
Offset -2, -20
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma multi_compile_fog
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
#pragma multi_compile _ LIGHTMAP_ON
|
|
#pragma multi_compile _ DIRLIGHTMAP_COMBINED
|
|
#pragma shader_feature _ _SAMPLE_GI
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD0
|
|
#define VARYINGS_NEED_POSITION_WS
|
|
#define VARYINGS_NEED_TEXCOORD0
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_UNLIT
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 positionWS;
|
|
float4 texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
float3 WorldSpacePosition;
|
|
float4 ScreenPosition;
|
|
float4 uv0;
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : TEXCOORD0;
|
|
float4 interp1 : TEXCOORD1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.positionWS;
|
|
output.interp1.xyzw = input.texCoord0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.positionWS = input.interp0.xyz;
|
|
output.texCoord0 = input.interp1.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _TexLeft_TexelSize;
|
|
float4 _TexRight_TexelSize;
|
|
float _FadeColorBlend;
|
|
float4 _FadeColor;
|
|
float _ForceEye;
|
|
float4 _Albedo_TexelSize;
|
|
float4 _Tiling_And_Offset;
|
|
float3 _WorldPos;
|
|
float3 _WorldDir;
|
|
float _AlbedoAlpha;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_TexLeft);
|
|
SAMPLER(sampler_TexLeft);
|
|
TEXTURE2D(_TexRight);
|
|
SAMPLER(sampler_TexRight);
|
|
TEXTURE2D(_Albedo);
|
|
SAMPLER(sampler_Albedo);
|
|
|
|
// Graph Functions
|
|
|
|
void Unity_Add_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
// 255e639040c6bb2061ca2408d67d7635
|
|
#include "Portals.cginc"
|
|
|
|
struct Bindings_StereoTexturesInScreenPosPortals_36ec4452c207dc54baee14adb72d8de9
|
|
{
|
|
float4 ScreenPosition;
|
|
};
|
|
|
|
void SG_StereoTexturesInScreenPosPortals_36ec4452c207dc54baee14adb72d8de9(UnityTexture2D _TexLeft, UnityTexture2D _TexRight, float4 _Refraction, float _forceEye, float3 _WorldPos, float3 _WorldDir, Bindings_StereoTexturesInScreenPosPortals_36ec4452c207dc54baee14adb72d8de9 IN, out float4 OutVector4_1)
|
|
{
|
|
float3 _Property_3f18fdd46ed3485c90ab19298ef606bc_Out_0 = _WorldPos;
|
|
float3 _Property_078afe0f7f9a4e73bfe84a72b61fc4cd_Out_0 = _WorldDir;
|
|
float _Property_a2dcc460915f4aed92182b2970604a1c_Out_0 = _forceEye;
|
|
UnityTexture2D _Property_d51b4d0cdff9481b9b30040e3e1f3f8e_Out_0 = _TexLeft;
|
|
float4 _ScreenPosition_0b3693ff18304999ad49929ba001a472_Out_0 = float4(IN.ScreenPosition.xy / IN.ScreenPosition.w, 0, 0);
|
|
float4 _Property_95f0a530694f445e9e23a654a1cc59a2_Out_0 = _Refraction;
|
|
float4 _Add_492f996ce7114910b49197cd0ffe8d44_Out_2;
|
|
Unity_Add_float4(_ScreenPosition_0b3693ff18304999ad49929ba001a472_Out_0, _Property_95f0a530694f445e9e23a654a1cc59a2_Out_0, _Add_492f996ce7114910b49197cd0ffe8d44_Out_2);
|
|
float4 _SampleTexture2D_1ba32d2f195d47cf948d350453a70776_RGBA_0 = SAMPLE_TEXTURE2D(_Property_d51b4d0cdff9481b9b30040e3e1f3f8e_Out_0.tex, _Property_d51b4d0cdff9481b9b30040e3e1f3f8e_Out_0.samplerstate, (_Add_492f996ce7114910b49197cd0ffe8d44_Out_2.xy));
|
|
float _SampleTexture2D_1ba32d2f195d47cf948d350453a70776_R_4 = _SampleTexture2D_1ba32d2f195d47cf948d350453a70776_RGBA_0.r;
|
|
float _SampleTexture2D_1ba32d2f195d47cf948d350453a70776_G_5 = _SampleTexture2D_1ba32d2f195d47cf948d350453a70776_RGBA_0.g;
|
|
float _SampleTexture2D_1ba32d2f195d47cf948d350453a70776_B_6 = _SampleTexture2D_1ba32d2f195d47cf948d350453a70776_RGBA_0.b;
|
|
float _SampleTexture2D_1ba32d2f195d47cf948d350453a70776_A_7 = _SampleTexture2D_1ba32d2f195d47cf948d350453a70776_RGBA_0.a;
|
|
UnityTexture2D _Property_5a071538bd554f2bb7a2c35f85c767ce_Out_0 = _TexRight;
|
|
float4 _SampleTexture2D_f3fba58045cc40a9b07a1b9525ca7459_RGBA_0 = SAMPLE_TEXTURE2D(_Property_5a071538bd554f2bb7a2c35f85c767ce_Out_0.tex, _Property_5a071538bd554f2bb7a2c35f85c767ce_Out_0.samplerstate, (_Add_492f996ce7114910b49197cd0ffe8d44_Out_2.xy));
|
|
float _SampleTexture2D_f3fba58045cc40a9b07a1b9525ca7459_R_4 = _SampleTexture2D_f3fba58045cc40a9b07a1b9525ca7459_RGBA_0.r;
|
|
float _SampleTexture2D_f3fba58045cc40a9b07a1b9525ca7459_G_5 = _SampleTexture2D_f3fba58045cc40a9b07a1b9525ca7459_RGBA_0.g;
|
|
float _SampleTexture2D_f3fba58045cc40a9b07a1b9525ca7459_B_6 = _SampleTexture2D_f3fba58045cc40a9b07a1b9525ca7459_RGBA_0.b;
|
|
float _SampleTexture2D_f3fba58045cc40a9b07a1b9525ca7459_A_7 = _SampleTexture2D_f3fba58045cc40a9b07a1b9525ca7459_RGBA_0.a;
|
|
float4 _StereoSwitchCustomFunction_6ffdc56b4825463383d177158eaeb08f_Out_2;
|
|
StereoSwitch_float(_Property_3f18fdd46ed3485c90ab19298ef606bc_Out_0, _Property_078afe0f7f9a4e73bfe84a72b61fc4cd_Out_0, _Property_a2dcc460915f4aed92182b2970604a1c_Out_0, _SampleTexture2D_1ba32d2f195d47cf948d350453a70776_RGBA_0, _SampleTexture2D_f3fba58045cc40a9b07a1b9525ca7459_RGBA_0, _StereoSwitchCustomFunction_6ffdc56b4825463383d177158eaeb08f_Out_2);
|
|
OutVector4_1 = _StereoSwitchCustomFunction_6ffdc56b4825463383d177158eaeb08f_Out_2;
|
|
}
|
|
|
|
void Unity_Lerp_float4(float4 A, float4 B, float4 T, out float4 Out)
|
|
{
|
|
Out = lerp(A, B, T);
|
|
}
|
|
|
|
void Unity_TilingAndOffset_float(float2 UV, float2 Tiling, float2 Offset, out float2 Out)
|
|
{
|
|
Out = UV * Tiling + Offset;
|
|
}
|
|
|
|
void Unity_Multiply_float(float A, float B, out float Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Subtract_float(float A, float B, out float Out)
|
|
{
|
|
Out = A - B;
|
|
}
|
|
|
|
void Unity_Clamp_float(float In, float Min, float Max, out float Out)
|
|
{
|
|
Out = clamp(In, Min, Max);
|
|
}
|
|
|
|
void Unity_Add_float(float A, float B, out float Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
void Unity_OneMinus_float(float In, out float Out)
|
|
{
|
|
Out = 1 - In;
|
|
}
|
|
|
|
void Unity_Multiply_float(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
|
|
{
|
|
RGBA = float4(R, G, B, A);
|
|
RGB = float3(R, G, B);
|
|
RG = float2(R, G);
|
|
}
|
|
|
|
void Unity_Multiply_float(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A * B;
|
|
}
|
|
|
|
void Unity_Add_float3(float3 A, float3 B, out float3 Out)
|
|
{
|
|
Out = A + B;
|
|
}
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
float3 BaseColor;
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
UnityTexture2D _Property_7f3d837528d24751b7b071e7ac0b5f21_Out_0 = UnityBuildTexture2DStructNoScale(_TexLeft);
|
|
UnityTexture2D _Property_9a857fdb2beb4a67886619f7a20af47b_Out_0 = UnityBuildTexture2DStructNoScale(_TexRight);
|
|
float _Property_3cdb1b2fff1444de90c3e51f01cc8429_Out_0 = _ForceEye;
|
|
float3 _Property_1962ca602a2b4b35b0d454369072f11c_Out_0 = _WorldPos;
|
|
float3 _Property_6ea94f52669f4e6c9faa49a143a6de40_Out_0 = _WorldDir;
|
|
Bindings_StereoTexturesInScreenPosPortals_36ec4452c207dc54baee14adb72d8de9 _StereoTexturesInScreenPosPortals_3995f2cfd1b8453b953abce0d1e1bf94;
|
|
_StereoTexturesInScreenPosPortals_3995f2cfd1b8453b953abce0d1e1bf94.ScreenPosition = IN.ScreenPosition;
|
|
float4 _StereoTexturesInScreenPosPortals_3995f2cfd1b8453b953abce0d1e1bf94_OutVector4_1;
|
|
SG_StereoTexturesInScreenPosPortals_36ec4452c207dc54baee14adb72d8de9(_Property_7f3d837528d24751b7b071e7ac0b5f21_Out_0, _Property_9a857fdb2beb4a67886619f7a20af47b_Out_0, float4 (0, 0, 0, 0), _Property_3cdb1b2fff1444de90c3e51f01cc8429_Out_0, _Property_1962ca602a2b4b35b0d454369072f11c_Out_0, _Property_6ea94f52669f4e6c9faa49a143a6de40_Out_0, _StereoTexturesInScreenPosPortals_3995f2cfd1b8453b953abce0d1e1bf94, _StereoTexturesInScreenPosPortals_3995f2cfd1b8453b953abce0d1e1bf94_OutVector4_1);
|
|
float4 _Property_a5c21ec46f054211a9ccaab6b701e369_Out_0 = _FadeColor;
|
|
float _Property_3ddbcb00b09048aeb62c78457ac26139_Out_0 = _FadeColorBlend;
|
|
float4 _Lerp_b3d0d9df545a46cb8c47a6a66e220ab3_Out_3;
|
|
Unity_Lerp_float4(_StereoTexturesInScreenPosPortals_3995f2cfd1b8453b953abce0d1e1bf94_OutVector4_1, _Property_a5c21ec46f054211a9ccaab6b701e369_Out_0, (_Property_3ddbcb00b09048aeb62c78457ac26139_Out_0.xxxx), _Lerp_b3d0d9df545a46cb8c47a6a66e220ab3_Out_3);
|
|
UnityTexture2D _Property_24b441e394bf4ff284322a1d7f8440e2_Out_0 = UnityBuildTexture2DStructNoScale(_Albedo);
|
|
float4 _Property_16394dc42fe44fc983815185527be332_Out_0 = _Tiling_And_Offset;
|
|
float _Split_d12c63adac454b34a140e1b71795383b_R_1 = _Property_16394dc42fe44fc983815185527be332_Out_0[0];
|
|
float _Split_d12c63adac454b34a140e1b71795383b_G_2 = _Property_16394dc42fe44fc983815185527be332_Out_0[1];
|
|
float _Split_d12c63adac454b34a140e1b71795383b_B_3 = _Property_16394dc42fe44fc983815185527be332_Out_0[2];
|
|
float _Split_d12c63adac454b34a140e1b71795383b_A_4 = _Property_16394dc42fe44fc983815185527be332_Out_0[3];
|
|
float2 _Vector2_11aa2d79b1bb45209ef0d6e82e44f804_Out_0 = float2(_Split_d12c63adac454b34a140e1b71795383b_R_1, _Split_d12c63adac454b34a140e1b71795383b_G_2);
|
|
float2 _Vector2_af44ab06068744bea085c5591a7658c7_Out_0 = float2(_Split_d12c63adac454b34a140e1b71795383b_B_3, _Split_d12c63adac454b34a140e1b71795383b_A_4);
|
|
float2 _TilingAndOffset_bcba97dd069a4811af54ff5802c16f45_Out_3;
|
|
Unity_TilingAndOffset_float(IN.uv0.xy, _Vector2_11aa2d79b1bb45209ef0d6e82e44f804_Out_0, _Vector2_af44ab06068744bea085c5591a7658c7_Out_0, _TilingAndOffset_bcba97dd069a4811af54ff5802c16f45_Out_3);
|
|
float4 _SampleTexture2D_310c2bd158664483b6b5f947792764b5_RGBA_0 = SAMPLE_TEXTURE2D(_Property_24b441e394bf4ff284322a1d7f8440e2_Out_0.tex, _Property_24b441e394bf4ff284322a1d7f8440e2_Out_0.samplerstate, _TilingAndOffset_bcba97dd069a4811af54ff5802c16f45_Out_3);
|
|
float _SampleTexture2D_310c2bd158664483b6b5f947792764b5_R_4 = _SampleTexture2D_310c2bd158664483b6b5f947792764b5_RGBA_0.r;
|
|
float _SampleTexture2D_310c2bd158664483b6b5f947792764b5_G_5 = _SampleTexture2D_310c2bd158664483b6b5f947792764b5_RGBA_0.g;
|
|
float _SampleTexture2D_310c2bd158664483b6b5f947792764b5_B_6 = _SampleTexture2D_310c2bd158664483b6b5f947792764b5_RGBA_0.b;
|
|
float _SampleTexture2D_310c2bd158664483b6b5f947792764b5_A_7 = _SampleTexture2D_310c2bd158664483b6b5f947792764b5_RGBA_0.a;
|
|
float _Property_226aae0c28ae42828714119776c5a196_Out_0 = _AlbedoAlpha;
|
|
float _Multiply_14a632e843dd4d0eaba4f7bc053ef236_Out_2;
|
|
Unity_Multiply_float(_SampleTexture2D_310c2bd158664483b6b5f947792764b5_A_7, _Property_226aae0c28ae42828714119776c5a196_Out_0, _Multiply_14a632e843dd4d0eaba4f7bc053ef236_Out_2);
|
|
float _Subtract_ecc00282058445ec9837882de5fce50e_Out_2;
|
|
Unity_Subtract_float(_Property_226aae0c28ae42828714119776c5a196_Out_0, 1, _Subtract_ecc00282058445ec9837882de5fce50e_Out_2);
|
|
float _Clamp_549959b467a74bdb94c8f32501295681_Out_3;
|
|
Unity_Clamp_float(_Subtract_ecc00282058445ec9837882de5fce50e_Out_2, 0, 1, _Clamp_549959b467a74bdb94c8f32501295681_Out_3);
|
|
float _Add_79356ef9f23c465d99778bf345f7efb8_Out_2;
|
|
Unity_Add_float(_Multiply_14a632e843dd4d0eaba4f7bc053ef236_Out_2, _Clamp_549959b467a74bdb94c8f32501295681_Out_3, _Add_79356ef9f23c465d99778bf345f7efb8_Out_2);
|
|
float _Clamp_85beb48bb5d849bfa573be2c6f6161ca_Out_3;
|
|
Unity_Clamp_float(_Add_79356ef9f23c465d99778bf345f7efb8_Out_2, 0, 1, _Clamp_85beb48bb5d849bfa573be2c6f6161ca_Out_3);
|
|
float _OneMinus_b991c26203d04e349e763f17c2cda40e_Out_1;
|
|
Unity_OneMinus_float(_Clamp_85beb48bb5d849bfa573be2c6f6161ca_Out_3, _OneMinus_b991c26203d04e349e763f17c2cda40e_Out_1);
|
|
float4 _Multiply_ba024f116c794c5f8410e7772f90721e_Out_2;
|
|
Unity_Multiply_float(_Lerp_b3d0d9df545a46cb8c47a6a66e220ab3_Out_3, (_OneMinus_b991c26203d04e349e763f17c2cda40e_Out_1.xxxx), _Multiply_ba024f116c794c5f8410e7772f90721e_Out_2);
|
|
float4 _Combine_7dcc774a66124aaf99cffa14397e2f35_RGBA_4;
|
|
float3 _Combine_7dcc774a66124aaf99cffa14397e2f35_RGB_5;
|
|
float2 _Combine_7dcc774a66124aaf99cffa14397e2f35_RG_6;
|
|
Unity_Combine_float(_SampleTexture2D_310c2bd158664483b6b5f947792764b5_R_4, _SampleTexture2D_310c2bd158664483b6b5f947792764b5_G_5, _SampleTexture2D_310c2bd158664483b6b5f947792764b5_B_6, 1, _Combine_7dcc774a66124aaf99cffa14397e2f35_RGBA_4, _Combine_7dcc774a66124aaf99cffa14397e2f35_RGB_5, _Combine_7dcc774a66124aaf99cffa14397e2f35_RG_6);
|
|
float3 _Multiply_5a65d16ff89040daa9644c2529b30f46_Out_2;
|
|
Unity_Multiply_float(_Combine_7dcc774a66124aaf99cffa14397e2f35_RGB_5, (_Clamp_85beb48bb5d849bfa573be2c6f6161ca_Out_3.xxx), _Multiply_5a65d16ff89040daa9644c2529b30f46_Out_2);
|
|
float3 _Add_5abe626d8bff498c8aaa6541e8c6974f_Out_2;
|
|
Unity_Add_float3((_Multiply_ba024f116c794c5f8410e7772f90721e_Out_2.xyz), _Multiply_5a65d16ff89040daa9644c2529b30f46_Out_2, _Add_5abe626d8bff498c8aaa6541e8c6974f_Out_2);
|
|
surface.BaseColor = _Add_5abe626d8bff498c8aaa6541e8c6974f_Out_2;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
|
|
|
|
|
|
|
|
output.WorldSpacePosition = input.positionWS;
|
|
output.ScreenPosition = ComputeScreenPos(TransformWorldToHClip(input.positionWS), _ProjectionParams.x);
|
|
output.uv0 = input.texCoord0;
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/UnlitPass.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "ShadowCaster"
|
|
Tags
|
|
{
|
|
"LightMode" = "ShadowCaster"
|
|
}
|
|
|
|
// Render State
|
|
Cull Back
|
|
Blend One Zero
|
|
ZTest Always
|
|
ZWrite On
|
|
Offset -2, -20
|
|
ColorMask 0
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_SHADOWCASTER
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : TEXCOORD0;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.normalWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.normalWS = input.interp0.xyz;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _TexLeft_TexelSize;
|
|
float4 _TexRight_TexelSize;
|
|
float _FadeColorBlend;
|
|
float4 _FadeColor;
|
|
float _ForceEye;
|
|
float4 _Albedo_TexelSize;
|
|
float4 _Tiling_And_Offset;
|
|
float3 _WorldPos;
|
|
float3 _WorldDir;
|
|
float _AlbedoAlpha;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_TexLeft);
|
|
SAMPLER(sampler_TexLeft);
|
|
TEXTURE2D(_TexRight);
|
|
SAMPLER(sampler_TexRight);
|
|
TEXTURE2D(_Albedo);
|
|
SAMPLER(sampler_Albedo);
|
|
|
|
// Graph Functions
|
|
// GraphFunctions: <None>
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
|
|
|
|
|
|
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShadowCasterPass.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthOnly"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthOnly"
|
|
}
|
|
|
|
// Render State
|
|
Cull Back
|
|
Blend One Zero
|
|
ZTest Always
|
|
ZWrite On
|
|
Offset -2, -20
|
|
ColorMask 0
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHONLY
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
output.positionCS = input.positionCS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _TexLeft_TexelSize;
|
|
float4 _TexRight_TexelSize;
|
|
float _FadeColorBlend;
|
|
float4 _FadeColor;
|
|
float _ForceEye;
|
|
float4 _Albedo_TexelSize;
|
|
float4 _Tiling_And_Offset;
|
|
float3 _WorldPos;
|
|
float3 _WorldDir;
|
|
float _AlbedoAlpha;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_TexLeft);
|
|
SAMPLER(sampler_TexLeft);
|
|
TEXTURE2D(_TexRight);
|
|
SAMPLER(sampler_TexRight);
|
|
TEXTURE2D(_Albedo);
|
|
SAMPLER(sampler_Albedo);
|
|
|
|
// Graph Functions
|
|
// GraphFunctions: <None>
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
|
|
|
|
|
|
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthOnlyPass.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
Pass
|
|
{
|
|
Name "DepthNormals"
|
|
Tags
|
|
{
|
|
"LightMode" = "DepthNormals"
|
|
}
|
|
|
|
// Render State
|
|
Cull Back
|
|
Blend One Zero
|
|
ZTest Always
|
|
ZWrite On
|
|
Offset -2, -20
|
|
|
|
// Debug
|
|
// <None>
|
|
|
|
// --------------------------------------------------
|
|
// Pass
|
|
|
|
HLSLPROGRAM
|
|
|
|
// Pragmas
|
|
#pragma target 2.0
|
|
#pragma only_renderers gles gles3 glcore d3d11
|
|
#pragma multi_compile_instancing
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
// DotsInstancingOptions: <None>
|
|
// HybridV1InjectedBuiltinProperties: <None>
|
|
|
|
// Keywords
|
|
// PassKeywords: <None>
|
|
// GraphKeywords: <None>
|
|
|
|
// Defines
|
|
#define ATTRIBUTES_NEED_NORMAL
|
|
#define ATTRIBUTES_NEED_TANGENT
|
|
#define ATTRIBUTES_NEED_TEXCOORD1
|
|
#define VARYINGS_NEED_NORMAL_WS
|
|
#define VARYINGS_NEED_TANGENT_WS
|
|
#define FEATURES_GRAPH_VERTEX
|
|
/* WARNING: $splice Could not find named fragment 'PassInstancing' */
|
|
#define SHADERPASS SHADERPASS_DEPTHNORMALSONLY
|
|
/* WARNING: $splice Could not find named fragment 'DotsInstancingVars' */
|
|
|
|
// Includes
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Color.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/Texture.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Lighting.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/TextureStack.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/ShaderGraphFunctions.hlsl"
|
|
|
|
// --------------------------------------------------
|
|
// Structs and Packing
|
|
|
|
struct Attributes
|
|
{
|
|
float3 positionOS : POSITION;
|
|
float3 normalOS : NORMAL;
|
|
float4 tangentOS : TANGENT;
|
|
float4 uv1 : TEXCOORD1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : INSTANCEID_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct Varyings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 normalWS;
|
|
float4 tangentWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
struct SurfaceDescriptionInputs
|
|
{
|
|
};
|
|
struct VertexDescriptionInputs
|
|
{
|
|
float3 ObjectSpaceNormal;
|
|
float3 ObjectSpaceTangent;
|
|
float3 ObjectSpacePosition;
|
|
};
|
|
struct PackedVaryings
|
|
{
|
|
float4 positionCS : SV_POSITION;
|
|
float3 interp0 : TEXCOORD0;
|
|
float4 interp1 : TEXCOORD1;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
uint instanceID : CUSTOM_INSTANCE_ID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
uint stereoTargetEyeIndexAsBlendIdx0 : BLENDINDICES0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
uint stereoTargetEyeIndexAsRTArrayIdx : SV_RenderTargetArrayIndex;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
FRONT_FACE_TYPE cullFace : FRONT_FACE_SEMANTIC;
|
|
#endif
|
|
};
|
|
|
|
PackedVaryings PackVaryings (Varyings input)
|
|
{
|
|
PackedVaryings output;
|
|
output.positionCS = input.positionCS;
|
|
output.interp0.xyz = input.normalWS;
|
|
output.interp1.xyzw = input.tangentWS;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
Varyings UnpackVaryings (PackedVaryings input)
|
|
{
|
|
Varyings output;
|
|
output.positionCS = input.positionCS;
|
|
output.normalWS = input.interp0.xyz;
|
|
output.tangentWS = input.interp1.xyzw;
|
|
#if UNITY_ANY_INSTANCING_ENABLED
|
|
output.instanceID = input.instanceID;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_MULTIVIEW_ENABLED)) || (defined(UNITY_STEREO_INSTANCING_ENABLED) && (defined(SHADER_API_GLES3) || defined(SHADER_API_GLCORE)))
|
|
output.stereoTargetEyeIndexAsBlendIdx0 = input.stereoTargetEyeIndexAsBlendIdx0;
|
|
#endif
|
|
#if (defined(UNITY_STEREO_INSTANCING_ENABLED))
|
|
output.stereoTargetEyeIndexAsRTArrayIdx = input.stereoTargetEyeIndexAsRTArrayIdx;
|
|
#endif
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
output.cullFace = input.cullFace;
|
|
#endif
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Graph
|
|
|
|
// Graph Properties
|
|
CBUFFER_START(UnityPerMaterial)
|
|
float4 _TexLeft_TexelSize;
|
|
float4 _TexRight_TexelSize;
|
|
float _FadeColorBlend;
|
|
float4 _FadeColor;
|
|
float _ForceEye;
|
|
float4 _Albedo_TexelSize;
|
|
float4 _Tiling_And_Offset;
|
|
float3 _WorldPos;
|
|
float3 _WorldDir;
|
|
float _AlbedoAlpha;
|
|
CBUFFER_END
|
|
|
|
// Object and Global properties
|
|
SAMPLER(SamplerState_Linear_Repeat);
|
|
TEXTURE2D(_TexLeft);
|
|
SAMPLER(sampler_TexLeft);
|
|
TEXTURE2D(_TexRight);
|
|
SAMPLER(sampler_TexRight);
|
|
TEXTURE2D(_Albedo);
|
|
SAMPLER(sampler_Albedo);
|
|
|
|
// Graph Functions
|
|
// GraphFunctions: <None>
|
|
|
|
// Graph Vertex
|
|
struct VertexDescription
|
|
{
|
|
float3 Position;
|
|
float3 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
VertexDescription VertexDescriptionFunction(VertexDescriptionInputs IN)
|
|
{
|
|
VertexDescription description = (VertexDescription)0;
|
|
description.Position = IN.ObjectSpacePosition;
|
|
description.Normal = IN.ObjectSpaceNormal;
|
|
description.Tangent = IN.ObjectSpaceTangent;
|
|
return description;
|
|
}
|
|
|
|
// Graph Pixel
|
|
struct SurfaceDescription
|
|
{
|
|
};
|
|
|
|
SurfaceDescription SurfaceDescriptionFunction(SurfaceDescriptionInputs IN)
|
|
{
|
|
SurfaceDescription surface = (SurfaceDescription)0;
|
|
return surface;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Build Graph Inputs
|
|
|
|
VertexDescriptionInputs BuildVertexDescriptionInputs(Attributes input)
|
|
{
|
|
VertexDescriptionInputs output;
|
|
ZERO_INITIALIZE(VertexDescriptionInputs, output);
|
|
|
|
output.ObjectSpaceNormal = input.normalOS;
|
|
output.ObjectSpaceTangent = input.tangentOS.xyz;
|
|
output.ObjectSpacePosition = input.positionOS;
|
|
|
|
return output;
|
|
}
|
|
SurfaceDescriptionInputs BuildSurfaceDescriptionInputs(Varyings input)
|
|
{
|
|
SurfaceDescriptionInputs output;
|
|
ZERO_INITIALIZE(SurfaceDescriptionInputs, output);
|
|
|
|
|
|
|
|
|
|
|
|
#if defined(SHADER_STAGE_FRAGMENT) && defined(VARYINGS_NEED_CULLFACE)
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN output.FaceSign = IS_FRONT_VFACE(input.cullFace, true, false);
|
|
#else
|
|
#define BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
#endif
|
|
#undef BUILD_SURFACE_DESCRIPTION_INPUTS_OUTPUT_FACESIGN
|
|
|
|
return output;
|
|
}
|
|
|
|
// --------------------------------------------------
|
|
// Main
|
|
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/ShaderPass.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/Varyings.hlsl"
|
|
#include "Packages/com.unity.render-pipelines.universal/Editor/ShaderGraph/Includes/DepthNormalsOnlyPass.hlsl"
|
|
|
|
ENDHLSL
|
|
}
|
|
}
|
|
FallBack "Hidden/Shader Graph/FallbackError"
|
|
} |