48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using GhostSystem;
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using NUnit.Framework;
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using System;
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using System.Collections.Generic;
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using Unity.Netcode;
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using UnityEngine;
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public class LocalPlayerReference : NetworkBehaviour
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{
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public static LocalPlayerReference Instance { get; private set; }
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public List<Transform> myObjects;
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public EyeTrackingCollisionPoints collisionPoints;
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public static event Action OnPlayerReady;
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public override void OnNetworkSpawn()
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{
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if (IsOwner)
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{
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Instance = this;
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Debug.Log("[LocalPlayerReference] Lokaler Spieler registriert.");
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// Optional: Liste von Transforms vorbereiten
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GhostRecorderBatch ghostRecorder = FindFirstObjectByType<GhostRecorderBatch>();
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if (ghostRecorder != null)
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{
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foreach (Transform obj in myObjects)
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{
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ghostRecorder.TrackedObjects.Add(obj);
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}
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}
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ghostRecorder.TrackedObjects.Add(collisionPoints.SpawnHitPoint());
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OnPlayerReady?.Invoke();
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Debug.LogError("Invoked OnPlayerReady");
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}
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}
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private void OnDestroy()
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{
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if (IsOwner && Instance == this)
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{
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Instance = null;
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}
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}
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}
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