32 lines
862 B
C#
32 lines
862 B
C#
using UnityEngine;
|
|
using UnityEngine.Events;
|
|
|
|
namespace XRMultiplayer
|
|
{
|
|
public class NetworkObjectSpawner : MonoBehaviour
|
|
{
|
|
public UnityEvent<float> OnSpawnDistanceUpdated;
|
|
public UnityEvent<float> OnSpawnCooldownUpdated;
|
|
public UnityEvent OnObjectSpawned;
|
|
|
|
public Renderer fadeRenderer;
|
|
|
|
Vector2 minMax = new Vector2(-1.0f, -0.25f);
|
|
|
|
public void UpdateDistance(float distance)
|
|
{
|
|
fadeRenderer.material.SetFloat("_FadeOffset", Mathf.Lerp(minMax.x, minMax.y, distance));
|
|
if (distance >= 1.0f)
|
|
{
|
|
fadeRenderer.gameObject.SetActive(false);
|
|
}
|
|
}
|
|
|
|
public void ResetDistance()
|
|
{
|
|
fadeRenderer.material.SetFloat("_FadeOffset", minMax.x);
|
|
fadeRenderer.gameObject.SetActive(true);
|
|
}
|
|
}
|
|
}
|