Files
RoomAwareVR/Assets/VRMPAssets/Scripts/Network/NetworkBillboard.cs
T
2025-05-26 00:46:28 +02:00

52 lines
1.4 KiB
C#

using Unity.Netcode;
using Unity.VRTemplate;
using UnityEngine;
using XRMultiplayer;
/// <summary>
/// Represents a networked billboard that will always billboard towards the person who owns the object.
/// </summary>
[RequireComponent(typeof(TurnToFace))]
public class NetworkBillboard : NetworkBehaviour
{
/// <summary>
/// Billboard effect.
/// </summary>
TurnToFace m_TurnToFace;
/// <inheritdoc/>
private void Start()
{
m_TurnToFace = GetComponent<TurnToFace>();
}
/// <summary>
/// Handles the change in the "isInteracting" state of the object.
/// </summary>
/// <param name="old">The previous value of the "isInteracting" state.</param>
/// <param name="current">The current value of the "isInteracting" state.</param>
public void IsHeldChanged(bool current)
{
if (current)
{
m_TurnToFace.enabled = true;
if (XRINetworkGameManager.Instance.GetPlayerByID(NetworkObject.OwnerClientId, out XRINetworkPlayer player))
{
m_TurnToFace.faceTarget = player.head;
}
}
}
/// <summary>
/// Called when the object is selected or deselected.
/// </summary>
/// <param name="selected">Indicates whether the object is selected or deselected.</param>
public void Selected(bool selected)
{
if (!selected)
{
m_TurnToFace.enabled = false;
}
}
}