update dcs
This commit is contained in:
@@ -58,13 +58,15 @@ A script's head block can be one of two kinds:
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| `kind` | `"scene"` | Discriminant identifying this as a scene-event trigger |
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| `kind` | `"scene"` | Discriminant identifying this as a scene-event trigger |
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| `id` | `string` | Unique block identifier |
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| `id` | `string` | Unique block identifier |
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| `event` | `"clicked" \| "proximity_enter" \| "proximity_exit" \| "looked_at"` | The interaction event to watch for |
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| `event` | `"clicked" \| "proximity_enter" \| "proximity_exit" \| "looked_at" \| "in_area"` | The interaction event to watch for |
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| `sourceItemId` | `number \| null` | Scene item ID to watch (`null` = no item selected yet) |
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| `sourceItemId` | `number \| null` | Scene item ID to watch (`null` = no item selected yet) |
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| `radius` | `number` | Proximity enter radius in metres (only used when `event` is `"proximity_enter"`) |
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| `radius` | `number` | Proximity enter radius in metres (only used when `event` is `"proximity_enter"`) |
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| `exitRadius` | `number` | Proximity exit radius in metres (only used when `event` is `"proximity_exit"`) |
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| `exitRadius` | `number` | Proximity exit radius in metres (only used when `event` is `"proximity_exit"`) |
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`"looked_at"` fires when a visitor looks directly at `sourceItemId` — it reuses `sourceItemId` like `"clicked"` and does not use `radius`/`exitRadius`. There is no user-configurable cooldown field anymore; the panel no longer exposes it and a fixed ~100ms minimum delay between firings is assumed for when the runtime is implemented.
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`"looked_at"` fires when a visitor looks directly at `sourceItemId` — it reuses `sourceItemId` like `"clicked"` and does not use `radius`/`exitRadius`. There is no user-configurable cooldown field anymore; the panel no longer exposes it and a fixed ~100ms minimum delay between firings is assumed for when the runtime is implemented.
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`"in_area"` ("When in area") fires when a visitor enters/leaves the footprint of an Area Collider item (Creator type `Area`, see [Database data structure](./data-structure-database.md#logic)) referenced by `sourceItemId`. It does not use `radius`/`exitRadius` — the area's own footprint (`scale.x`/`scale.z`) defines the trigger zone. The block coding panel's item picker restricts the choices to `Area`-type items when this event is selected, but `sourceItemId` is a plain item ID like any other trigger — the data shape itself does not enforce the item's type.
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Effect blocks in a script headed by a `"looked_at"` trigger — and only those with `effectProp: "visibility"` — additionally show Toggle mode (normally hidden for `"visibility"`); see `EffectBlock.toggle` below.
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Effect blocks in a script headed by a `"looked_at"` trigger — and only those with `effectProp: "visibility"` — additionally show Toggle mode (normally hidden for `"visibility"`); see `EffectBlock.toggle` below.
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---
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---
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@@ -170,6 +172,7 @@ All fields are always present regardless of `effectProp`. Fields that are irrele
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- Hidden whenever the parent script's `trigger.kind` is `"source"` with `mode: "value"` (the effect is driven by the incoming value instead).
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- Hidden whenever the parent script's `trigger.kind` is `"source"` with `mode: "value"` (the effect is driven by the incoming value instead).
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- Hidden whenever the parent script has a non-null `loop` — in that case `toggle` is forced to `true` on every effect in the script instead of being user-controlled.
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- Hidden whenever the parent script has a non-null `loop` — in that case `toggle` is forced to `true` on every effect in the script instead of being user-controlled.
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- For `"proximity_enter"`/`"proximity_exit"` triggers, Toggle mode is shown with a mode-specific meaning (activates on enter/deactivates on leave, or vice versa) rather than the generic "alternate on each firing" explanation.
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- For `"proximity_enter"`/`"proximity_exit"` triggers, Toggle mode is shown with a mode-specific meaning (activates on enter/deactivates on leave, or vice versa) rather than the generic "alternate on each firing" explanation.
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- For `"in_area"` triggers, Toggle mode is shown with the meaning: the effect activates when the visitor enters the area, and deactivates when they leave it.
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`EffectBlock` has no field referencing a source — the binding is implicit via the parent script's head block. There is no per-effect opt-in; if a script's head is a `SourceBlock` in `"value"` mode, **every** effect in that script is driven by the incoming value. For multi-field effects (`position`, `rotation`, `glow`) only the single "value" field is replaced by the incoming value — the axis selector (`positionAxis`/`rotationAxis`) and the glow color (`targetGlowColor`) stay static/manually set.
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`EffectBlock` has no field referencing a source — the binding is implicit via the parent script's head block. There is no per-effect opt-in; if a script's head is a `SourceBlock` in `"value"` mode, **every** effect in that script is driven by the incoming value. For multi-field effects (`position`, `rotation`, `glow`) only the single "value" field is replaced by the incoming value — the axis selector (`positionAxis`/`rotationAxis`) and the glow color (`targetGlowColor`) stay static/manually set.
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@@ -296,6 +299,49 @@ A "When entering proximity" trigger whose glow effect repeats every 500ms for 10
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}
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}
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```
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```
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### Area trigger
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A "When in area" trigger that reveals an item (visibility effect) while a visitor is standing inside Area Collider item `5`, using Toggle mode so it hides again on exit:
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```json
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{
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"scripts": [
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{
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"id": "bl-15-1700000000015",
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"trigger": {
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"kind": "scene",
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"id": "bl-16-1700000000016",
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"event": "in_area",
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"sourceItemId": 5,
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"radius": 5,
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"exitRadius": 5
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},
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"loop": null,
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"effects": [
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{
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"id": "bl-17-1700000000017",
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"effectProp": "visibility",
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"targetObjectType": "item",
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"targetItemId": 9,
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"targetColor": "#ffffff",
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"positionAxis": "x",
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"targetPositionValue": 0,
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"rotationAxis": "x",
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"targetRotationValue": 0,
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"targetScale": 1,
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"targetVisibility": true,
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"targetGlowColor": "#ffffff",
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"targetGlowIntensity": 1,
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"toggle": true
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}
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]
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}
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]
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}
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```
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`radius`/`exitRadius` are stored (every `SceneTriggerBlock` always carries all fields, same convention as `EffectBlock`) but ignored for `"in_area"` — the Area item's own footprint is what defines the zone.
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### REST API source — trigger mode
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### REST API source — trigger mode
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Fires the script's effects whenever the endpoint reports a value greater than `20`:
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Fires the script's effects whenever the endpoint reports a value greater than `20`:
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@@ -48,6 +48,7 @@ type SceneItem = {
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// --- interactions ---
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// --- interactions ---
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grabable?: boolean
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grabable?: boolean
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locked?: boolean // blocks move gizmo + deletion in the editor
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}
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}
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```
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```
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@@ -68,12 +69,14 @@ type SceneItem = {
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| `Camera` | `position`, `target` | `zoom`, `rotation` |
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| `Camera` | `position`, `target` | `zoom`, `rotation` |
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| `Text` | `position`, `text` | `color`, `fontSize`, `fontWeight`, `dimensions`, `rotation` |
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| `Text` | `position`, `text` | `color`, `fontSize`, `fontWeight`, `dimensions`, `rotation` |
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| `Custom` | `position`, `file` | `dimensions`, `rotation` |
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| `Custom` | `position`, `file` | `dimensions`, `rotation` |
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| `Area` | `position` | `dimensions` (X/Z footprint only — Y is fixed), `rotation` |
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### Common optional field (all types)
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### Common optional field (all types)
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| Field | Type | Description |
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| Field | Type | Description |
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| `grabable` | `boolean` | Whether the item is interactable in-experience |
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| `grabable` | `boolean` | Whether the item is interactable in-experience |
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| `locked` | `boolean` | When `true`, hides the move gizmo for the item and blocks deletion until unlocked from the menubar |
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---
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---
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@@ -89,6 +92,27 @@ IDs are assigned sequentially when items are spawned and do not change.
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---
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---
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## `SceneGroups`
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Used by the Grouping feature to let several items (or nested groups) be selected, moved, and managed as one.
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```ts
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type GroupChild =
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| { kind: "item"; id: number }
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| { kind: "group"; id: number }
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type SceneGroup = {
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name: string
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children: GroupChild[]
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}
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type SceneGroups = Record<number, SceneGroup>
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```
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Group IDs are assigned sequentially from the store's `nextGroupId` counter, independent of item IDs. A group's `children` reference item/group IDs directly — there is no `groupId` field on `SceneItem` itself.
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---
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## `SceneStore` (Zustand)
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## `SceneStore` (Zustand)
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The complete editor state. Fields marked 💾 are persisted to `localStorage` under the key `scene-storage`.
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The complete editor state. Fields marked 💾 are persisted to `localStorage` under the key `scene-storage`.
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@@ -102,16 +126,48 @@ The complete editor state. Fields marked 💾 are persisted to `localStorage` un
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| `customItems` | `CustomItem[]` | `[]` | ✅ | User-uploaded GLB assets |
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| `customItems` | `CustomItem[]` | `[]` | ✅ | User-uploaded GLB assets |
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| `showLights` | `boolean` | `true` | ✅ | Light helper visibility |
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| `showLights` | `boolean` | `true` | ✅ | Light helper visibility |
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| `showWalls` | `boolean` | `true` | ✅ | Wall visibility |
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| `showWalls` | `boolean` | `true` | ✅ | Wall visibility |
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| `showDummy` | `boolean` | `false` | ✅ | Stickman dummy visibility |
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| `showAreas` | `boolean` | `true` | ✅ | Area Collider visibility (Canvas Toggles) |
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| `cameraTarget` | `number[]` | `[0,0,0]` | ✅ | OrbitControls look-at point |
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| `cameraTarget` | `number[]` | `[0,0,0]` | ✅ | OrbitControls look-at point |
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| `cameraRotation` | `number[]` | `[0,0,0]` | ✅ | Editor camera rotation |
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| `cameraRotation` | `number[]` | `[0,0,0]` | ✅ | Editor camera rotation |
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| `cameraQuaternion` | `[x,y,z,w]` | `[0,0,0,0]` | ✅ | Editor camera quaternion |
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| `cameraQuaternion` | `[x,y,z,w]` | `[0,0,0,0]` | ✅ | Editor camera quaternion |
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| `graphicalCoding` | `{ nodes, connections } \| null` | `null` | ✅ | Legacy node-graph coding state (superseded by `blockCoding`) |
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| `blockCoding` | `{ scripts: unknown[] } \| null` | `null` | ✅ | Block Coding scripts — see [Block Coding data structure](./data-structure-block-coding.md) |
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| `backgroundSound` | `string \| null` | `null` | ✅ | Uploaded ambient sound storage path (World Settings → Sound) |
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| `groups` | `SceneGroups` | `{}` | ✅ | All item/group hierarchies |
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| `nextGroupId` | `number` | `1` | ✅ | Next group ID to assign |
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| `selectedGroup` | `number \| null` | `null` | — | Currently selected group ID |
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| `multiSelectedItems` | `number[]` | `[]` | — | Item IDs in a multi-select (shift-click) |
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| `multiSelectedGroups` | `number[]` | `[]` | — | Group IDs in a multi-select |
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| `past` / `future` | `HistorySnapshot[]` | `[]` | — | Undo/redo stacks — see [Undo/Redo](#undoredo) below |
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| `message` | `string \| null` | `null` | — | Transient toast message |
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| `message` | `string \| null` | `null` | — | Transient toast message |
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| `hovered` | `number \| null` | `null` | — | Item ID currently hovered in canvas or panel |
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| `focusItem` | `number \| null` | `null` | — | Item ID the camera should focus on |
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| `isDragging` | `boolean` | `false` | — | Pointer drag state |
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| `isDragging` | `boolean` | `false` | — | Pointer drag state |
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| `isTyping` | `boolean` | `false` | — | Text input focus state |
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| `isTyping` | `boolean` | `false` | — | Text input focus state |
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| `orbitControls` | `OrbitControlsImpl \| null` | `null` | — | Live OrbitControls ref |
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| `orbitControls` | `OrbitControlsImpl \| null` | `null` | — | Live OrbitControls ref |
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| `api` | `ScreenshotAPI \| null` | `null` | — | Screenshot renderer ref |
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| `api` | `ScreenshotAPI \| null` | `null` | — | Screenshot renderer ref |
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💾 reflects the `partialize` allowlist in `lib/SceneStore.ts` — `selectedGroup`, `multiSelectedItems`, `multiSelectedGroups`, `past`, `future`, and the transient/ref fields below them are intentionally excluded, so undo history and multi-selection do not survive a page refresh.
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---
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## Undo/Redo
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`past`/`future` hold up to `MAX_HISTORY` (50) `HistorySnapshot`s:
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```ts
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type HistorySnapshot = {
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items: SceneItems
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groups: SceneGroups
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nextGroupId: number
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}
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```
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- Mutations that go through `setItems`, `updateItem`, `batchUpdateItems`, or any group action (`createGroup`, `createGroupFromSelection`, `disbandGroup`, `renameGroup`) push the *pre-change* state onto `past` and clear `future`.
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- Pushes are coalesced: rapid successive edits (e.g. dragging a gizmo) within 400ms of the last push are merged into one history entry, so undo steps back per gesture rather than per frame.
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- `undo()`/`redo()` swap `items`/`groups`/`nextGroupId` between `past`/`future` and clear the current selection state (`selectedGroup`, `multiSelectedItems`, `multiSelectedGroups`).
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- History is in-memory only — it is not part of `partialize` and does not round-trip through save/load or the database JSON.
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---
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---
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## `ITEMS_CONFIG` spawn defaults
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## `ITEMS_CONFIG` spawn defaults
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@@ -137,3 +193,4 @@ When an item is added to the scene, it is initialized with these values from `it
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| `Camera` | `[1,1,1]` | `#444444` | `[0,0,0]` | `4` | `zoom: 1, target: [0,0,0]` |
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| `Camera` | `[1,1,1]` | `#444444` | `[0,0,0]` | `4` | `zoom: 1, target: [0,0,0]` |
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| `Text` | `[0.5,0.5,0.5]` | `black` | `[0,0,0]` | `2` | `text: "Text", fontWeight: "regular", fontSize: 5` |
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| `Text` | `[0.5,0.5,0.5]` | `black` | `[0,0,0]` | `2` | `text: "Text", fontWeight: "regular", fontSize: 5` |
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| `Custom` | `[1,1,1]` | `#ffffff` | `[0,0,0]` | `1` | — |
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| `Custom` | `[1,1,1]` | `#ffffff` | `[0,0,0]` | `1` | — |
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| `Area` | `[10,0.1,10]` | `#ffffff` | `[0,0,0]` | `0` | — |
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@@ -12,7 +12,9 @@ This document describes the JSON format saved to and loaded from the database.
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"skybox": "string | null",
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"skybox": "string | null",
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"sky-color": "#rrggbb",
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"sky-color": "#rrggbb",
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"jsonversion": 2.0,
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"jsonversion": 2.0,
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"items": [ ...RoomItem ]
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"items": [ ...RoomItem ],
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"groups": { ...SceneGroups },
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"background_sound": "string | null"
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}
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}
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```
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```
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@@ -23,6 +25,8 @@ This document describes the JSON format saved to and loaded from the database.
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| `sky-color` | `string` | Background hex color |
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| `sky-color` | `string` | Background hex color |
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| `jsonversion` | `number` | Schema version (`2.0`) |
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| `jsonversion` | `number` | Schema version (`2.0`) |
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| `items` | `RoomItem[]` | All objects in the room |
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| `items` | `RoomItem[]` | All objects in the room |
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| `groups` | `SceneGroups` (optional) | Item/group hierarchy created via the Grouping feature. Omitted entirely when there are no groups |
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| `background_sound` | `string \| null` (optional) | Storage path of the uploaded ambient sound file, set from World Settings → Sound |
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---
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---
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@@ -57,6 +61,32 @@ All values are serialized as strings.
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---
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---
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## `SceneGroups`
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Top-level `groups` field grouping items (and other groups) so they can be selected/moved together in the Creator. Keyed by numeric group ID, parallel to `items` being keyed by item ID.
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```json
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{
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"1": {
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"name": "Group 1",
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"children": [
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{ "kind": "item", "id": 4 },
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{ "kind": "item", "id": 7 },
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{ "kind": "group", "id": 2 }
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]
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}
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}
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```
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| Field | Type | Description |
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|---|---|---|
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| `name` | `string` | Display name, editable in the Item List |
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| `children` | `GroupChild[]` | Members of the group — either an item (`{ "kind": "item", "id": <RoomItem.id> }`) or a nested group (`{ "kind": "group", "id": <group id> }`) |
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Group membership references stable `RoomItem.id`s (see the `id` note above), so groups keep pointing at the right items across save/load. The `groups` field is omitted from the export entirely when the room has no groups.
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---
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## Per-type `resourcename` and custom args
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## Per-type `resourcename` and custom args
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### Basic shapes
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### Basic shapes
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@@ -96,6 +126,14 @@ All values are serialized as strings.
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| `Presentation` | `PresentationWall` | `file`, `widthcrop`, `heightcrop`, `controls` _(❌ not in Creator)_ |
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| `Presentation` | `PresentationWall` | `file`, `widthcrop`, `heightcrop`, `controls` _(❌ not in Creator)_ |
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| `Camera` | `CCTVCamera` | `target` (`"x,y,z"`), `fov` (derived: `zoom * 60`) |
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| `Camera` | `CCTVCamera` | `target` (`"x,y,z"`), `fov` (derived: `zoom * 60`) |
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### Logic
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| Creator type | `resourcename` | Custom args |
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|---|---|---|
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| `Area` | `Area` | `color`, `opacity` _(serialized but not user-editable; the area is always rendered as an orange glow in the editor)_ |
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> The Area Collider is an editor-only helper zone with no Unity-side visual — its footprint is defined by `scale.x`/`scale.z`. It is picked as the `sourceItemId` of an `"in_area"` Block Coding trigger (see [Block Coding data structure](./data-structure-block-coding.md)).
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### Other / Props
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### Other / Props
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|
||||||
| Creator type | `resourcename` | `type` field | Custom args |
|
| Creator type | `resourcename` | `type` field | Custom args |
|
||||||
@@ -118,6 +156,9 @@ All values are serialized as strings.
|
|||||||
| Arg | Type | Description |
|
| Arg | Type | Description |
|
||||||
|---|---|---|
|
|---|---|---|
|
||||||
| `grabable` | `"true" \| "false"` | Whether the item can be grabbed in-experience |
|
| `grabable` | `"true" \| "false"` | Whether the item can be grabbed in-experience |
|
||||||
|
| `locked` | `"true" \| "false"` | Whether the item is locked against moving/deleting in the Creator. Editor-only concern — Unity/runtime does not read this arg |
|
||||||
|
|
||||||
|
> `grabable` and `locked` are both written by the shared `buildCustomArgs()` helper, so they are present on every type **except** `Text`, `Billboard`, and `Entrance`, which build their `item-custom-args` array by hand and currently omit both.
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,35 @@
|
|||||||
|
# Area
|
||||||
|
|
||||||
|
### Type
|
||||||
|
pre-defined
|
||||||
|
|
||||||
|
### 3D
|
||||||
|
The Area Collider is an editor-only helper zone, not a runtime-visible object. In the Creator it renders as a flat plane that glows orange so its footprint is visible while editing; it has no representation in Unity/the published room. Its footprint is `scale.x` x `scale.z` (default `10 x 10`); `scale.y` is fixed at a thin `0.1` and not editable.
|
||||||
|
|
||||||
|
### Custom Args:
|
||||||
|
| Key | Type | Implemented | Description |
|
||||||
|
|---|---|---|---|
|
||||||
|
| color | hexColor | ❌ | Serialized (spawn default `#ffffff`) but not user-editable and not used for rendering — the area is always shown with the fixed orange glow |
|
||||||
|
| grabable | `"true" \| "false"` | ✔️ | Whether the item can be grabbed in-experience (inherited from the shared item args; not meaningful since the area has no runtime presence) |
|
||||||
|
| locked | `"true" \| "false"` | ✔️ | Whether the item is locked against moving/deleting in the Creator |
|
||||||
|
|
||||||
|
### Special Notes:
|
||||||
|
- Category `Logic` in the Creator sidebar — helper items that mark trigger zones for Block Coding rather than decorating the room.
|
||||||
|
- Hidden in the editor canvas via the "Areas" Canvas Toggle (`showAreas` in the scene store) without affecting the saved data.
|
||||||
|
- Referenced by the Block Coding `"in_area"` trigger event (`SceneTriggerBlock.sourceItemId`) — see [data-structure-block-coding.md](../data-structure-block-coding.md).
|
||||||
|
|
||||||
|
### Example:
|
||||||
|
|
||||||
|
```json
|
||||||
|
{
|
||||||
|
"position": { "x": 0.0, "y": 0.0, "z": 0.0 },
|
||||||
|
"rotation": { "x": 0.0, "y": 0.0, "z": 0.0 },
|
||||||
|
"scale": { "x": 10.0, "y": 0.1, "z": 10.0 },
|
||||||
|
"type": "pre-defined",
|
||||||
|
"resourcename": "Area",
|
||||||
|
"item-custom-args": [
|
||||||
|
{ "argument": "color", "value": "#ffffff" }
|
||||||
|
],
|
||||||
|
"item-custom-args-adv": null
|
||||||
|
}
|
||||||
|
```
|
||||||
Reference in New Issue
Block a user