# Area ### Type pre-defined ### 3D The Area Collider is an editor-only helper zone, not a runtime-visible object. In the Creator it renders as a flat plane that glows orange so its footprint is visible while editing; it has no representation in Unity/the published room. Its footprint is `scale.x` x `scale.z` (default `10 x 10`); `scale.y` is fixed at a thin `0.1` and not editable. ### Custom Args: | Key | Type | Implemented | Description | |---|---|---|---| | color | hexColor | ❌ | Serialized (spawn default `#ffffff`) but not user-editable and not used for rendering — the area is always shown with the fixed orange glow | | grabable | `"true" \| "false"` | ✔️ | Whether the item can be grabbed in-experience (inherited from the shared item args; not meaningful since the area has no runtime presence) | | locked | `"true" \| "false"` | ✔️ | Whether the item is locked against moving/deleting in the Creator | ### Special Notes: - Category `Logic` in the Creator sidebar — helper items that mark trigger zones for Block Coding rather than decorating the room. - Hidden in the editor canvas via the "Areas" Canvas Toggle (`showAreas` in the scene store) without affecting the saved data. - Referenced by the Block Coding `"in_area"` trigger event (`SceneTriggerBlock.sourceItemId`) — see [data-structure-block-coding.md](../data-structure-block-coding.md). ### Example: ```json { "position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "scale": { "x": 10.0, "y": 0.1, "z": 10.0 }, "type": "pre-defined", "resourcename": "Area", "item-custom-args": [ { "argument": "color", "value": "#ffffff" } ], "item-custom-args-adv": null } ```