# Floor ### Type pre-defined ### 3D The Floor is a flat plane. Default dimensions are 10m × 10m. Its Origin is at the Center (surface level). Spawnpoint should be {0,0,0}. ### Custom Args: | Key | Type | Implemented | Description | |---|---|---|---| | color | hexColor | ✔️ | Color of the floor material | | opacity | float (0–1) | ⚠️ (not in Unity) | Transparency of the floor material | | grabable | `"true"` / `"false"` | ⚠️ | Whether the item can be grabbed in-experience (common to all types) | ### Special Notes: The Floor uses `Plane` as its `resourcename`. The Creator type is `Floor`. Has a collider and is a "Teleportation Area". ### Example: ```json { "position": { "x": 0.0, "y": 0.0, "z": 0.0 }, "rotation": { "x": 0.0, "y": 0.0, "z": 0.0 }, "scale": { "x": 10, "y": 1, "z": 5.0 }, "type": "pre-defined", "resourcename": "Plane", "item-custom-args": [ { "argument": "color", "value": "#cccccc" } ], "item-custom-args-adv": null } ```