# GoToOtherRoom ### Type pre-defined ### 3D Unity: Pink 2x2 square in the floor, text hovering 1.5m above. Text is always facing the user. ### Custom Args: | Key | Type | Implemented | Description | |---|---|---|---| | RoomName | string | ❌ | Display label shown on the entrance | | UUID | string | ❌ | UUID of the target room to teleport to | | color | hexColor | ❌ | Tint color of the entrance mesh, default xrwise pink| | grabable | `"true"` / `"false"` | ⚠️ (not in Unity yet) | Whether the item can be grabbed in-experience (common to all types) | ### Special Notes: Only the Mesh still exists. Neither Unity nor Creatro implemented yet. ### Example: ```json { "position": { "x": 7.0, "y": 0.1, "z": -2.0 }, "rotation": { "x": 0.0, "y": 45.0, "z": 0.0 }, "scale": { "x": 1.0, "y": 1.0, "z": 1.0 }, "type": "pre-defined", "resourcename": "Entrance", "item-custom-args": [ { "argument": "RoomName", "value": "Demo Room Number 2" }, { "argument": "UUID", "value": "a0a11a08-dc35-49e1-9808-1452b9d31be3" }, { "argument": "color", "value": "#b4da55" } ], "item-custom-args-adv": null } ```