1.7 KiB
1.7 KiB
Directional Light
Type
pre-defined
3D
No visible mesh. Represents a scene-wide directional light source (like the sun).
The target arg defines the direction the light points toward.
Default spawn height is y=5.
Custom Args:
| Key | Type | Implemented | Description |
|---|---|---|---|
| color | hexColor | ⚠️ (Creator tbd) | Color of the light |
| intensity | float | ✔️ | Light intensity (default 1). |
| target | string "x,y,z" |
⚠️ (Unity only reads rotation) | World-space look-at point the light aims at |
| grabable | "true" / "false" |
⚠️ | Whether the item can be grabbed in-experience (common to all types) |
Special Notes:
Key name discrepancy: The database save format uses intensity as the argument key. LightManupulationBehaviour.cs read brightness and "intensity".
Example:
{
"position": { "x": 0.0, "y": 5.0, "z": 0.0 },
"rotation": { "x": 0.0, "y": 0.0, "z": 0.0 },
"scale": { "x": 1.0, "y": 1.0, "z": 1.0 },
"type": "pre-defined",
"resourcename": "Directional Light",
"item-custom-args": [
{ "argument": "color", "value": "#ffffff" },
{ "argument": "intensity", "value": "20" },
{ "argument": "target", "value": "0,0,0" }
],
"item-custom-args-adv": null
}