1.4 KiB
1.4 KiB
Point Light
Type
pre-defined
3D
No visible mesh. Represents an omnidirectional point light source that emits light equally in all directions. Default spawn height is y=2.
Custom Args:
| Key | Type | Implemented | Description |
|---|---|---|---|
| color | hexColor | ⚠️ (Creator tbd) | Color of the light |
| intensity | float | ✔️ | Light intensity (default 1). |
| grabable | "true" / "false" |
⚠️ | Whether the item can be grabbed in-experience (common to all types) |
Special Notes:
Key name discrepancy: The database save format uses intensity as the argument key. LightManupulationBehaviour.cs read brightness and "intensity".
Example:
{
"position": { "x": 0.0, "y": 2.0, "z": 0.0 },
"rotation": { "x": 0.0, "y": 0.0, "z": 0.0 },
"scale": { "x": 1.0, "y": 1.0, "z": 1.0 },
"type": "pre-defined",
"resourcename": "Point Light",
"item-custom-args": [
{ "argument": "color", "value": "#ff0000" },
{ "argument": "intensity", "value": "50" }
],
"item-custom-args-adv": null
}