Partiially working Timeslot-change and Heat Reciever on Targets
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@@ -61,7 +61,7 @@ namespace GhostSystem
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supabaseReady = true;
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}
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private void HandleSceneIdReady(string id, List<GameObject> doors)
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private void HandleSceneIdReady(string id, List<GameObject> doors, List<RecieveHeat> targets)
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{
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SceneId = id;
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sceneIdReady = true;
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