Partiially working Timeslot-change and Heat Reciever on Targets

This commit is contained in:
Thorbjoern
2025-07-19 13:02:31 +02:00
parent 13cd053279
commit 9fd840a8f8
43 changed files with 2571 additions and 263 deletions
+3 -2
View File
@@ -14,8 +14,9 @@ public class RoomManager : MonoBehaviour
public List<GameObject> furnitures;
public List<GameObject> portals;
public List<GameObject> enemies;
public List<RecieveHeat> targets;
public static event Action<string, List<GameObject>> OnSceneIdReady; // um das Replay erst auszulösen, wenn die SceneId da ist, die nun über die RoomPrefs festgelegt wird.
public static event Action<string, List<GameObject>, List<RecieveHeat>> OnSceneIdReady; // um das Replay erst auszulösen, wenn die SceneId da ist, die nun über die RoomPrefs festgelegt wird.
GhostRecorderBatch ghostRecorder;
public void Awake()
@@ -48,7 +49,7 @@ public class RoomManager : MonoBehaviour
foreach (GameObject enemy in enemies) enemy.SetActive(true);
}
sceneId = myRoom.sceneId;
OnSceneIdReady?.Invoke(sceneId, doors);
OnSceneIdReady?.Invoke(sceneId, doors, targets);
}
}