Partiially working Timeslot-change and Heat Reciever on Targets
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@@ -14,8 +14,9 @@ public class RoomManager : MonoBehaviour
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public List<GameObject> furnitures;
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public List<GameObject> portals;
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public List<GameObject> enemies;
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public List<RecieveHeat> targets;
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public static event Action<string, List<GameObject>> OnSceneIdReady; // um das Replay erst auszulösen, wenn die SceneId da ist, die nun über die RoomPrefs festgelegt wird.
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public static event Action<string, List<GameObject>, List<RecieveHeat>> OnSceneIdReady; // um das Replay erst auszulösen, wenn die SceneId da ist, die nun über die RoomPrefs festgelegt wird.
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GhostRecorderBatch ghostRecorder;
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public void Awake()
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@@ -48,7 +49,7 @@ public class RoomManager : MonoBehaviour
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foreach (GameObject enemy in enemies) enemy.SetActive(true);
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}
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sceneId = myRoom.sceneId;
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OnSceneIdReady?.Invoke(sceneId, doors);
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OnSceneIdReady?.Invoke(sceneId, doors, targets);
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}
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}
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