Fixed missing Endscreen
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@@ -57,12 +57,7 @@ public class FlushAndLoad : MonoBehaviour
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loadingScreen.SetActive(false);
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output.text = "";
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if (sceneId == "End")
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{
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output.text = "Durchlauf beendet.";
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instruction.text = "Drücke den rechten Trigger, um die Anwendung zu beenden.";
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canvas.SetActive(true);
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}
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}
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private void HandleSceneIdReady(string id, List<GameObject> doors)
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@@ -72,5 +67,11 @@ public class FlushAndLoad : MonoBehaviour
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{
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loadingScreen.SetActive(false);
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}
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if (id == "End")
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{
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output.text = "Durchlauf beendet.";
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instruction.text = "Drücke den rechten Trigger, um die Anwendung zu beenden.";
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canvas.SetActive(true);
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}
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}
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}
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