Fixed missing Endscreen
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@@ -10095,7 +10095,7 @@ GameObject:
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- component: {fileID: 1566043035}
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- component: {fileID: 1566043035}
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- component: {fileID: 1566043034}
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- component: {fileID: 1566043034}
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m_Layer: 5
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m_Layer: 5
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m_Name: Debug Flush (1)
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m_Name: Instruction
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@@ -10874,7 +10874,7 @@ MonoBehaviour:
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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output: {fileID: 1797910565}
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output: {fileID: 1797910565}
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instruction: {fileID: 0}
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instruction: {fileID: 1566043034}
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recorder: {fileID: 2089505615}
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recorder: {fileID: 2089505615}
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loadingScreen: {fileID: 1815111294}
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loadingScreen: {fileID: 1815111294}
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canvas: {fileID: 304632835}
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canvas: {fileID: 304632835}
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@@ -57,12 +57,7 @@ public class FlushAndLoad : MonoBehaviour
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loadingScreen.SetActive(false);
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loadingScreen.SetActive(false);
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output.text = "";
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output.text = "";
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if (sceneId == "End")
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{
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output.text = "Durchlauf beendet.";
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instruction.text = "Drücke den rechten Trigger, um die Anwendung zu beenden.";
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canvas.SetActive(true);
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}
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}
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}
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private void HandleSceneIdReady(string id, List<GameObject> doors)
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private void HandleSceneIdReady(string id, List<GameObject> doors)
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@@ -72,5 +67,11 @@ public class FlushAndLoad : MonoBehaviour
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{
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{
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loadingScreen.SetActive(false);
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loadingScreen.SetActive(false);
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}
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}
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if (id == "End")
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{
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output.text = "Durchlauf beendet.";
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instruction.text = "Drücke den rechten Trigger, um die Anwendung zu beenden.";
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canvas.SetActive(true);
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}
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}
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}
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}
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}
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