Fixed missing Endscreen

This commit is contained in:
Thorbjoern
2025-07-03 15:27:31 +02:00
parent 9a54b4ee58
commit c15ce3a318
2 changed files with 9 additions and 8 deletions
+2 -2
View File
@@ -10095,7 +10095,7 @@ GameObject:
- component: {fileID: 1566043035} - component: {fileID: 1566043035}
- component: {fileID: 1566043034} - component: {fileID: 1566043034}
m_Layer: 5 m_Layer: 5
m_Name: Debug Flush (1) m_Name: Instruction
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
@@ -10874,7 +10874,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
output: {fileID: 1797910565} output: {fileID: 1797910565}
instruction: {fileID: 0} instruction: {fileID: 1566043034}
recorder: {fileID: 2089505615} recorder: {fileID: 2089505615}
loadingScreen: {fileID: 1815111294} loadingScreen: {fileID: 1815111294}
canvas: {fileID: 304632835} canvas: {fileID: 304632835}
+7 -6
View File
@@ -57,12 +57,7 @@ public class FlushAndLoad : MonoBehaviour
loadingScreen.SetActive(false); loadingScreen.SetActive(false);
output.text = ""; output.text = "";
if (sceneId == "End")
{
output.text = "Durchlauf beendet.";
instruction.text = "Drücke den rechten Trigger, um die Anwendung zu beenden.";
canvas.SetActive(true);
}
} }
private void HandleSceneIdReady(string id, List<GameObject> doors) private void HandleSceneIdReady(string id, List<GameObject> doors)
@@ -72,5 +67,11 @@ public class FlushAndLoad : MonoBehaviour
{ {
loadingScreen.SetActive(false); loadingScreen.SetActive(false);
} }
if (id == "End")
{
output.text = "Durchlauf beendet.";
instruction.text = "Drücke den rechten Trigger, um die Anwendung zu beenden.";
canvas.SetActive(true);
}
} }
} }