Initial commit
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using UnityEngine;
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using UnityEngine.Events;
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namespace XRMultiplayer
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{
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public class NetworkObjectSpawner : MonoBehaviour
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{
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public UnityEvent<float> OnSpawnDistanceUpdated;
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public UnityEvent<float> OnSpawnCooldownUpdated;
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public UnityEvent OnObjectSpawned;
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public Renderer fadeRenderer;
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Vector2 minMax = new Vector2(-1.0f, -0.25f);
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public void UpdateDistance(float distance)
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{
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fadeRenderer.material.SetFloat("_FadeOffset", Mathf.Lerp(minMax.x, minMax.y, distance));
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if (distance >= 1.0f)
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{
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fadeRenderer.gameObject.SetActive(false);
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}
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}
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public void ResetDistance()
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{
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fadeRenderer.material.SetFloat("_FadeOffset", minMax.x);
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fadeRenderer.gameObject.SetActive(true);
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}
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}
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}
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