Files
2025-10-02 00:07:11 +02:00

22 lines
766 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Ein Scriptable Object zum speichern der Raumeigenschaften. Wird jeder Trainings-Szene zugeordnet und beim Hinzuladen einer neuen Szene ausgelesen.
[CreateAssetMenu]
public class RoomPrefs : ScriptableObject
{
public string sceneId;
public bool doors = false;
public bool furniture = true;
public bool portals = false;
public bool enemies = false;
public void SetDoors (bool doorValue) { doors = doorValue; }
public void SetFurniture (bool furnitureValue) { furniture=furnitureValue; }
public void SetPortals (bool portalsValue) { portals = portalsValue; }
public void SetEnemies (bool enemiesValue) { enemies = enemiesValue; }
}