52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
// Ehemaliges Skript für die Start-Szene. Nicht mehr in Verwendung
|
|
|
|
public class GameStarter : MonoBehaviour
|
|
{
|
|
[SerializeField] int startScene = 1;
|
|
private int currentscene;
|
|
private int nextscene;
|
|
|
|
private void OnEnable()
|
|
{
|
|
StopRecordingTrigger.OnRecordStop += HandleRecordStop;
|
|
}
|
|
|
|
private void OnDisable()
|
|
{
|
|
StopRecordingTrigger.OnRecordStop -= HandleRecordStop;
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
DontDestroyOnLoad(this);
|
|
currentscene = startScene;
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
if (OVRInput.GetDown(OVRInput.Button.SecondaryIndexTrigger))
|
|
{
|
|
if (SceneManager.GetActiveScene() != SceneManager.GetSceneByBuildIndex(startScene)) return;
|
|
nextscene = currentscene + 1;
|
|
currentscene = nextscene;
|
|
StartGameByLoadingScene(nextscene);
|
|
}
|
|
}
|
|
|
|
void StartGameByLoadingScene(int sceneIndex)
|
|
{
|
|
SceneManager.LoadScene(sceneIndex);
|
|
}
|
|
|
|
private void HandleRecordStop()
|
|
{
|
|
StartGameByLoadingScene(startScene);
|
|
}
|
|
}
|