Files
2025-10-02 00:07:11 +02:00

17 lines
446 B
C#

using Unity.Netcode;
using UnityEngine;
// Script zum Spawnen der Spieler im Multiplayer. Aktuell nicht in Benutzung.
public class PlayerSpawner : NetworkBehaviour
{
public override void OnNetworkSpawn()
{
if (IsOwner)
{
var spawnPoints = GameObject.FindGameObjectsWithTag("SpawnPoint");
transform.position = spawnPoints[Random.Range(0, spawnPoints.Length)].transform.position;
}
}
}