89 lines
2.6 KiB
C#
89 lines
2.6 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace XRMultiplayer
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{
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public class WorldCanvas : MonoBehaviour
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{
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[SerializeField] Transform m_PlayerNameTagsParent;
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[SerializeField] float m_nameTagOffsetHeight = 0.3f;
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readonly Dictionary<PlayerNameTag, XRINetworkPlayer> playerDictionary = new Dictionary<PlayerNameTag, XRINetworkPlayer>();
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private void Start()
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{
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XRINetworkGameManager.Connected.Subscribe(OnConnectedUpdate);
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XRINetworkGameManager.Instance.playerStateChanged += ConnectedPlayerStateChange;
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}
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private void OnDestroy()
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{
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XRINetworkGameManager.Connected.Unsubscribe(OnConnectedUpdate);
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XRINetworkGameManager.Instance.playerStateChanged -= ConnectedPlayerStateChange;
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}
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void OnConnectedUpdate(bool connected)
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{
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if (!connected)
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{
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foreach (var kvp in playerDictionary)
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{
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Destroy(kvp.Key.gameObject);
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}
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playerDictionary.Clear();
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}
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}
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void ConnectedPlayerStateChange(ulong playerId, bool connected)
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{
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if (!connected)
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{
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if (!RemovePlayerNameTag(playerId))
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{
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Utils.Log($"Failed to Remove Player with id {playerId}.", 1);
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}
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}
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}
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bool RemovePlayerNameTag(ulong playerId)
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{
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foreach (var key in playerDictionary.Keys)
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{
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if (key.playerId == playerId)
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{
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playerDictionary.Remove(key);
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Destroy(key.gameObject);
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return true;
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}
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}
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return false;
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}
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public void SetupPlayerNameTag(XRINetworkPlayer player, PlayerNameTag nameTag)
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{
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nameTag.SetupNameTag(player);
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nameTag.transform.SetParent(m_PlayerNameTagsParent);
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if (!playerDictionary.ContainsKey(nameTag))
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{
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playerDictionary.Add(nameTag, player);
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}
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if (player.IsLocalPlayer)
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{
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nameTag.gameObject.SetActive(false);
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}
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}
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private void Update()
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{
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foreach (var kvp in playerDictionary)
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{
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kvp.Key.transform.position = kvp.Value.head.position + Vector3.up * m_nameTagOffsetHeight;
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kvp.Key.UpdateVoice(kvp.Value.playerVoiceAmp);
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}
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}
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}
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}
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