15 lines
367 B
C#
15 lines
367 B
C#
using Unity.Netcode;
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using UnityEngine;
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public class PlayerSpawner : NetworkBehaviour
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{
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public override void OnNetworkSpawn()
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{
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if (IsOwner)
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{
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var spawnPoints = GameObject.FindGameObjectsWithTag("SpawnPoint");
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transform.position = spawnPoints[Random.Range(0, spawnPoints.Length)].transform.position;
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}
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}
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}
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