Files
RoomAwareVR/Assets/_Scripts/Eye-Tracking/EyeTrackingCollisionPoints.cs
T

43 lines
1.2 KiB
C#

using Cysharp.Threading.Tasks;
using GhostSystem;
using NUnit.Framework;
using UnityEngine;
public class EyeTrackingCollisionPoints : MonoBehaviour
{
[SerializeField]
private float rayDistance = 1.0f;
[SerializeField]
private LayerMask layersToInclude;
public GameObject hitPointPrefab;
public GameObject hitPoint;
private void FixedUpdate()
{
RaycastHit hit;
Vector3 rayCastDirection = transform.TransformDirection(Vector3.forward) * rayDistance;
if ( hitPoint != null && Physics.Raycast(transform.position, rayCastDirection, out hit, rayDistance, layersToInclude))
{
hitPoint.transform.position = new Vector3(hit.point.x, hit.point.y, hit.point.z);
GameObject hitObject = hit.collider.gameObject;
if (hit.collider.GetType() == typeof(MeshCollider))
{
hitObject.GetComponent<QuadScript>().addHitPoint(hit.textureCoord.x, hit.textureCoord.y);
}
}
}
public Transform SpawnHitPoint() // Wird durch LocalPlayerReferences aufgerufen, um nicht zu oft den GhostRecorder zu suchen.
{
hitPoint = Instantiate(hitPointPrefab);
return hitPoint.transform;
}
}