Files
RoomAwareVR/Assets/VRMPAssets/Scripts/Helpers/SnapToPlayerHeight.cs
T
2025-05-26 00:46:28 +02:00

33 lines
975 B
C#

using UnityEngine;
namespace XRMultiplayer
{
[ExecuteInEditMode]
public class SnapToPlayerHeight : MonoBehaviour
{
[SerializeField] float m_heightOffset = -.25f;
[SerializeField] float m_ZOffset;
[SerializeField] Transform m_CameraTransform;
void Start() => SetupReferences();
void OnValidate() => SetupReferences();
void SetupReferences()
{
if (m_CameraTransform == null && Camera.main != null)
m_CameraTransform = Camera.main.transform;
}
// Update is called once per frame
void Update()
{
if (m_CameraTransform != null)
{
transform.position = new Vector3(transform.position.x, m_CameraTransform.position.y + m_heightOffset, transform.position.z);
transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y, m_ZOffset);
}
}
}
}