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2026-06-11 16:12:17 +02:00

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# Point Light
### Type
pre-defined
### 3D
No visible mesh. Represents an omnidirectional point light source that emits light equally in all directions.
Default spawn height is y=2.
### Custom Args:
| Key | Type | Implemented | Description |
| --------- | -------------------- | ---------------- | ------------------------------------------------------------------- |
| color | hexColor | ⚠️ (Creator tbd) | Color of the light |
| intensity | float | ✔️ | Light intensity (default 1). |
| grabable | `"true"` / `"false"` | ⚠️ | Whether the item can be grabbed in-experience (common to all types) |
### Special Notes:
**Key name discrepancy:** The database save format uses `intensity` as the argument key. `LightManupulationBehaviour.cs` read `brightness` and "intensity".
### Example:
```json
{
"position": { "x": 0.0, "y": 2.0, "z": 0.0 },
"rotation": { "x": 0.0, "y": 0.0, "z": 0.0 },
"scale": { "x": 1.0, "y": 1.0, "z": 1.0 },
"type": "pre-defined",
"resourcename": "Point Light",
"item-custom-args": [
{ "argument": "color", "value": "#ff0000" },
{ "argument": "intensity", "value": "50" }
],
"item-custom-args-adv": null
}
```