36 lines
1.7 KiB
Markdown
36 lines
1.7 KiB
Markdown
# Area
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### Type
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pre-defined
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### 3D
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The Area Collider is an editor-only helper zone, not a runtime-visible object. In the Creator it renders as a flat plane that glows orange so its footprint is visible while editing; it has no representation in Unity/the published room. Its footprint is `scale.x` x `scale.z` (default `10 x 10`); `scale.y` is fixed at a thin `0.1` and not editable.
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### Custom Args:
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| Key | Type | Implemented | Description |
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|---|---|---|---|
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| color | hexColor | ❌ | Serialized (spawn default `#ffffff`) but not user-editable and not used for rendering — the area is always shown with the fixed orange glow |
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| grabable | `"true" \| "false"` | ✔️ | Whether the item can be grabbed in-experience (inherited from the shared item args; not meaningful since the area has no runtime presence) |
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| locked | `"true" \| "false"` | ✔️ | Whether the item is locked against moving/deleting in the Creator |
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### Special Notes:
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- Category `Logic` in the Creator sidebar — helper items that mark trigger zones for Block Coding rather than decorating the room.
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- Hidden in the editor canvas via the "Areas" Canvas Toggle (`showAreas` in the scene store) without affecting the saved data.
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- Referenced by the Block Coding `"in_area"` trigger event (`SceneTriggerBlock.sourceItemId`) — see [data-structure-block-coding.md](../data-structure-block-coding.md).
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### Example:
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```json
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{
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"position": { "x": 0.0, "y": 0.0, "z": 0.0 },
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"rotation": { "x": 0.0, "y": 0.0, "z": 0.0 },
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"scale": { "x": 10.0, "y": 0.1, "z": 10.0 },
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"type": "pre-defined",
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"resourcename": "Area",
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"item-custom-args": [
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{ "argument": "color", "value": "#ffffff" }
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],
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"item-custom-args-adv": null
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}
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```
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