Files
xrwise-datastructure/objects/Area.md
T
luzieahrens 14de604ad2 update dcs
2026-07-04 09:03:58 +02:00

36 lines
1.7 KiB
Markdown

# Area
### Type
pre-defined
### 3D
The Area Collider is an editor-only helper zone, not a runtime-visible object. In the Creator it renders as a flat plane that glows orange so its footprint is visible while editing; it has no representation in Unity/the published room. Its footprint is `scale.x` x `scale.z` (default `10 x 10`); `scale.y` is fixed at a thin `0.1` and not editable.
### Custom Args:
| Key | Type | Implemented | Description |
|---|---|---|---|
| color | hexColor | ❌ | Serialized (spawn default `#ffffff`) but not user-editable and not used for rendering — the area is always shown with the fixed orange glow |
| grabable | `"true" \| "false"` | ✔️ | Whether the item can be grabbed in-experience (inherited from the shared item args; not meaningful since the area has no runtime presence) |
| locked | `"true" \| "false"` | ✔️ | Whether the item is locked against moving/deleting in the Creator |
### Special Notes:
- Category `Logic` in the Creator sidebar — helper items that mark trigger zones for Block Coding rather than decorating the room.
- Hidden in the editor canvas via the "Areas" Canvas Toggle (`showAreas` in the scene store) without affecting the saved data.
- Referenced by the Block Coding `"in_area"` trigger event (`SceneTriggerBlock.sourceItemId`) — see [data-structure-block-coding.md](../data-structure-block-coding.md).
### Example:
```json
{
"position": { "x": 0.0, "y": 0.0, "z": 0.0 },
"rotation": { "x": 0.0, "y": 0.0, "z": 0.0 },
"scale": { "x": 10.0, "y": 0.1, "z": 10.0 },
"type": "pre-defined",
"resourcename": "Area",
"item-custom-args": [
{ "argument": "color", "value": "#ffffff" }
],
"item-custom-args-adv": null
}
```