1.7 KiB
1.7 KiB
Area
Type
pre-defined
3D
The Area Collider is an editor-only helper zone, not a runtime-visible object. In the Creator it renders as a flat plane that glows orange so its footprint is visible while editing; it has no representation in Unity/the published room. Its footprint is scale.x x scale.z (default 10 x 10); scale.y is fixed at a thin 0.1 and not editable.
Custom Args:
| Key | Type | Implemented | Description |
|---|---|---|---|
| color | hexColor | ❌ | Serialized (spawn default #ffffff) but not user-editable and not used for rendering — the area is always shown with the fixed orange glow |
| grabable | "true" | "false" |
✔️ | Whether the item can be grabbed in-experience (inherited from the shared item args; not meaningful since the area has no runtime presence) |
| locked | "true" | "false" |
✔️ | Whether the item is locked against moving/deleting in the Creator |
Special Notes:
- Category
Logicin the Creator sidebar — helper items that mark trigger zones for Block Coding rather than decorating the room. - Hidden in the editor canvas via the "Areas" Canvas Toggle (
showAreasin the scene store) without affecting the saved data. - Referenced by the Block Coding
"in_area"trigger event (SceneTriggerBlock.sourceItemId) — see data-structure-block-coding.md.
Example:
{
"position": { "x": 0.0, "y": 0.0, "z": 0.0 },
"rotation": { "x": 0.0, "y": 0.0, "z": 0.0 },
"scale": { "x": 10.0, "y": 0.1, "z": 10.0 },
"type": "pre-defined",
"resourcename": "Area",
"item-custom-args": [
{ "argument": "color", "value": "#ffffff" }
],
"item-custom-args-adv": null
}